| /* |
| * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
| * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| [ |
| EnabledAtRuntime=canvasPath, |
| Constructor, |
| Constructor(Path path), |
| Constructor(DOMString text), |
| ImplementedAs=DOMPath |
| ] interface Path { |
| |
| // FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface. |
| void closePath(); |
| void moveTo([Default=Undefined] optional float x, |
| [Default=Undefined] optional float y); |
| void lineTo([Default=Undefined] optional float x, |
| [Default=Undefined] optional float y); |
| void quadraticCurveTo([Default=Undefined] optional float cpx, |
| [Default=Undefined] optional float cpy, |
| [Default=Undefined] optional float x, |
| [Default=Undefined] optional float y); |
| void bezierCurveTo([Default=Undefined] optional float cp1x, |
| [Default=Undefined] optional float cp1y, |
| [Default=Undefined] optional float cp2x, |
| [Default=Undefined] optional float cp2y, |
| [Default=Undefined] optional float x, |
| [Default=Undefined] optional float y); |
| [RaisesException] void arcTo([Default=Undefined] optional float x1, |
| [Default=Undefined] optional float y1, |
| [Default=Undefined] optional float x2, |
| [Default=Undefined] optional float y2, |
| [Default=Undefined] optional float radius); |
| void rect([Default=Undefined] optional float x, |
| [Default=Undefined] optional float y, |
| [Default=Undefined] optional float width, |
| [Default=Undefined] optional float height); |
| [RaisesException] void arc([Default=Undefined] optional float x, |
| [Default=Undefined] optional float y, |
| [Default=Undefined] optional float radius, |
| [Default=Undefined] optional float startAngle, |
| [Default=Undefined] optional float endAngle, |
| [Default=Undefined] optional boolean anticlockwise); |
| }; |