blob: cb2691b30e81eb0955917db043ac3a885f8f90bf [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
[
Conditional=WEB_AUDIO
] interface PannerNode : AudioNode {
// Panning model
const unsigned short EQUALPOWER = 0;
const unsigned short HRTF = 1;
const unsigned short SOUNDFIELD = 2;
// Distance model
const unsigned short LINEAR_DISTANCE = 0;
const unsigned short INVERSE_DISTANCE = 1;
const unsigned short EXPONENTIAL_DISTANCE = 2;
// Default model for stereo is HRTF
[CustomSetter] attribute DOMString panningModel;
// Uses a 3D cartesian coordinate system
void setPosition(float x, float y, float z);
void setOrientation(float x, float y, float z);
void setVelocity(float x, float y, float z);
// Distance model
[CustomSetter] attribute DOMString distanceModel;
attribute double refDistance;
attribute double maxDistance;
attribute double rolloffFactor;
// Directional sound cone
attribute double coneInnerAngle;
attribute double coneOuterAngle;
attribute double coneOuterGain;
};