blob: dc871be5b9e1d7fb1e766bc399b69faa18a0524c [file] [log] [blame]
/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
interface SVGMatrix {
// FIXME: these attributes should all be floats but since we implement
// AffineTransform with doubles setting these as doubles makes more sense.
[StrictTypeChecking] attribute double a;
[StrictTypeChecking] attribute double b;
[StrictTypeChecking] attribute double c;
[StrictTypeChecking] attribute double d;
[StrictTypeChecking] attribute double e;
[StrictTypeChecking] attribute double f;
[StrictTypeChecking] SVGMatrix multiply(SVGMatrix secondMatrix);
[RaisesException] SVGMatrix inverse();
[Immutable, StrictTypeChecking] SVGMatrix translate(float x, float y);
[Immutable, StrictTypeChecking] SVGMatrix scale(float scaleFactor);
[Immutable, StrictTypeChecking] SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
[Immutable, StrictTypeChecking] SVGMatrix rotate(float angle);
[StrictTypeChecking, RaisesException] SVGMatrix rotateFromVector(float x, float y);
[Immutable] SVGMatrix flipX();
[Immutable] SVGMatrix flipY();
[Immutable, StrictTypeChecking] SVGMatrix skewX(float angle);
[Immutable, StrictTypeChecking] SVGMatrix skewY(float angle);
};