blob: ae5943fdf34ee8fd33d19f3c310d1578b82bd933 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
[
EnabledAtRuntime=canvasPath,
Constructor,
Constructor(Path path),
Constructor(DOMString text),
ImplementedAs=DOMPath
] interface Path {
// FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface.
void closePath();
void moveTo([Default=Undefined] optional float x,
[Default=Undefined] optional float y);
void lineTo([Default=Undefined] optional float x,
[Default=Undefined] optional float y);
void quadraticCurveTo([Default=Undefined] optional float cpx,
[Default=Undefined] optional float cpy,
[Default=Undefined] optional float x,
[Default=Undefined] optional float y);
void bezierCurveTo([Default=Undefined] optional float cp1x,
[Default=Undefined] optional float cp1y,
[Default=Undefined] optional float cp2x,
[Default=Undefined] optional float cp2y,
[Default=Undefined] optional float x,
[Default=Undefined] optional float y);
[RaisesException] void arcTo([Default=Undefined] optional float x1,
[Default=Undefined] optional float y1,
[Default=Undefined] optional float x2,
[Default=Undefined] optional float y2,
[Default=Undefined] optional float radius);
void rect([Default=Undefined] optional float x,
[Default=Undefined] optional float y,
[Default=Undefined] optional float width,
[Default=Undefined] optional float height);
[RaisesException] void arc([Default=Undefined] optional float x,
[Default=Undefined] optional float y,
[Default=Undefined] optional float radius,
[Default=Undefined] optional float startAngle,
[Default=Undefined] optional float endAngle,
[Default=Undefined] optional boolean anticlockwise);
};