blob: 5acffd0d6a288929629ebae901376a0300141281 [file] [log] [blame]
/*
* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
[
StrictTypeChecking,
] interface SVGPathElement : SVGGeometryElement {
readonly attribute SVGAnimatedNumber pathLength;
float getTotalLength();
SVGPoint getPointAtLength(float distance);
unsigned long getPathSegAtLength(float distance);
SVGPathSegClosePath createSVGPathSegClosePath();
SVGPathSegMovetoAbs createSVGPathSegMovetoAbs(float x, float y);
SVGPathSegMovetoRel createSVGPathSegMovetoRel(float x, float y);
SVGPathSegLinetoAbs createSVGPathSegLinetoAbs(float x, float y);
SVGPathSegLinetoRel createSVGPathSegLinetoRel(float x, float y);
SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs(
float x, float y, float x1, float y1, float x2, float y2);
SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel(
float x, float y, float x1, float y1, float x2, float y2);
SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs(
float x, float y, float x1, float y1);
SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel(
float x, float y, float x1, float y1);
SVGPathSegArcAbs createSVGPathSegArcAbs(
float x, float y, float r1, float r2,
float angle, boolean largeArcFlag, boolean sweepFlag);
SVGPathSegArcRel createSVGPathSegArcRel(
float x, float y, float r1, float r2,
float angle, boolean largeArcFlag, boolean sweepFlag);
SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs(float x);
SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel(float x);
SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs(float y);
SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel(float y);
SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs(
float x, float y, float x2, float y2);
SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel(
float x, float y, float x2, float y2);
SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y);
SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y);
readonly attribute SVGPathSegList pathSegList;
readonly attribute SVGPathSegList normalizedPathSegList;
readonly attribute SVGPathSegList animatedPathSegList;
readonly attribute SVGPathSegList animatedNormalizedPathSegList;
};