blob: 53690aca98b6c01ffa291ee704e41ae09ae37a19 [file] [log] [blame]
* Copyright (C) 2004, 2005 Nikolas Zimmermann <>
* Copyright (C) 2004, 2005 Rob Buis <>
* Copyright (C) 2006 Samuel Weinig <>
* Copyright (C) 2006 Apple Inc. All rights reserved.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* Library General Public License for more details.
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
// TODO(foolip): SVGMatrix is gone from SVG 2, replaced by DOMMatrix.
] interface SVGMatrix {
// FIXME: these attributes should all be floats but since we implement
// AffineTransform with doubles setting these as doubles makes more sense.
[RaisesException=Setter] attribute unrestricted double a;
[RaisesException=Setter] attribute unrestricted double b;
[RaisesException=Setter] attribute unrestricted double c;
[RaisesException=Setter] attribute unrestricted double d;
[RaisesException=Setter] attribute unrestricted double e;
[RaisesException=Setter] attribute unrestricted double f;
SVGMatrix multiply(SVGMatrix secondMatrix);
[RaisesException] SVGMatrix inverse();
SVGMatrix translate(unrestricted float x, unrestricted float y);
SVGMatrix scale(unrestricted float scaleFactor);
SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY);
SVGMatrix rotate(unrestricted float angle);
[RaisesException] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y);
SVGMatrix flipX();
SVGMatrix flipY();
SVGMatrix skewX(unrestricted float angle);
SVGMatrix skewY(unrestricted float angle);