The web_socket_channel
package provides StreamChannel
wrappers for WebSocket connections. It provides a cross-platform WebSocketChannel
API, a cross-platform implementation of that API that communicates over an underlying StreamChannel
, an implementation that wraps dart:io
's WebSocket
class, and a similar implementation that wraps dart:html
's.
It also provides constants for the WebSocket protocol‘s pre-defined status codes in the status.dart
library. It’s strongly recommended that users import this library should be imported with the prefix status
.
import 'package:web_socket_channel/web_socket_channel.dart'; import 'package:web_socket_channel/status.dart' as status; main() async { var channel = IOWebSocketChannel.connect(Uri.parse('ws://localhost:1234')); channel.stream.listen((message) { channel.sink.add('received!'); channel.sink.close(status.goingAway); }); }
WebSocketChannel
The WebSocketChannel
class's most important role is as the interface for WebSocket stream channels across all implementations and all platforms. In addition to the base StreamChannel
interface, it adds a protocol
getter that returns the negotiated protocol for the socket, as well as closeCode
and closeReason
getters that provide information about why the socket closed.
The channel‘s sink
property is also special. It returns a WebSocketSink
, which is just like a StreamSink
except that its close()
method supports optional closeCode
and closeReason
parameters. These parameters allow the caller to signal to the other socket exactly why they’re closing the connection.
WebSocketChannel
also works as a cross-platform implementation of the WebSocket protocol. The WebSocketChannel.connect
constructor connects to a listening server using the appropriate implementation for the platform. The WebSocketChannel()
constructor takes an underlying StreamChannel
over which it communicates using the WebSocket protocol. It also provides the static signKey()
method to make it easier to implement the initial WebSocket handshake. These are used in the shelf_web_socket
package to support WebSockets in a cross-platform way.