Refactor evaluateConstructorCall into a separate class

`ConstantEvaluationEngine.evaluateConstructorCall` was ~350 lines long,
with a few short-circuit returns scattered in various for-loops, and
variables used >100 lines from where they were declared or written to.
Much of the code in ConstantEvaluationEngine was dedicated to evaluating
some special functions like `String.fromEnvironment`, etc.
Moving to a new class, _InstanceCreationEvaluator, allows us to move
several helper methods which were only used by that method, and several
static functions. I also split the method into several single-purpose
helper methods.

Improvements to const instance creation expression evaluation should
be more straightforward with this new code, with more single-purpose
methods.

* Move `checkFromEnvironmentArguments`, `checkSymbolArguments`,
  `evaluateSuperConstructorCall`, `followConstantRedirectionChain`, and
  `isValidPublicSymbol` to the new class.
* ConstantEvaluationEngine is reduced from 800 lines to 300 lines.
* Make `getConstRedirectedConstructor` and `_nullObject` static.
* Refactor `ConstantEvaluationEngine.runtimeTypeMatch` into an extension
  on TypeSystem.
* Rename static strings and regexp to use lower_case.
* Use `var` where possible.
* Use single-quoted strings.


Change-Id: Ie28cb961d04c372836783ab2166b02d8ac67d149
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/215158
Reviewed-by: Brian Wilkerson <brianwilkerson@google.com>
Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
Commit-Queue: Samuel Rawlins <srawlins@google.com>
2 files changed
tree: 48eb2a295f4ce5ec0dce1ddfc524b324ad03940a
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. SECURITY.md
  39. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.