[CFE] Shard front-end try bots better

This CL shards the CFE try bot tests better.
* co19_2 runs was previously made faster, so using 10 shards on that is
  way too much.
* sdk_test runs was previously made faster, so using 5 shard on that is
  way too much.
* unit_tests was taking ~10 minutes and wasn't sharded. This CL shards
  it. Note that this sharding is semi-complicated because a few tests
  use git which is not usable on shard-runs. To overcome this a previous
  CL renamed the tests that use git and here the sharded runs only run
  the tests that doesn't require git. Then the "main bot" runs the tests
  that require git.
* unit tests suites was taking ~12 minutes and wasn't sharded. This CL
  shards it. Note that this sharding is semi-complicated because a few
  of the suites use git which is not usable on shard-runs. Also a single
  suite uses many more files that it is reasonable to include in the
  fileset for the shards. In both cases these are run on the "main bot"
  instead. The suit runnier was already "threaded", but simply launched
  all threads (say around 20 or something like that) at the same time.
  That's not ideal if having, say, 8 cores to work with (which is what
  the bots seem to have) - or 12 (which is what my computer has).
  Now only 'cores - 1' "threads" are run at any one time, and most
  "sub-suites" are sharded, so that if one finishes early that core
  can start another "sub-suite" - hopefully utilizing more of the
  resources avaiable on the computer running it.

In total - in my 'benchmarks' (i.e. try bot runs) - the
front-end-linux-release-x64-try bot previously rook around 35 minutes
to complete, and with these changes it takes around 15 minutes to
complete. The biggest entry in the timeline is now building dart which
takes almost half that time. It does so with fewer shards than before,
but each might be utilized for longer.

Change-Id: Ie034058d8f33aafd21bc49f2bc878484563ba01c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/181383
Commit-Queue: Jens Johansen <jensj@google.com>
Reviewed-by: Johnni Winther <johnniwinther@google.com>
7 files changed
tree: a94e5003cf0df2a834b3e925ca69be3dcb789d13
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.