[vm] Don't allocate a backing store for maps until the first insert.

Empty maps are fairly common; delaying allocation of the backing store saves time and memory for empty maps. Non-empty maps probe an extra time for the first insert.

Most maps also have few associations, so reducing the initial backing store size also saves memory on balance. The best value for dart2js would be 2 associations, but this CL changes it to 4 as a compromise with other benchmarks on Golem.

Runtime as Score geomean              2.620%
MemoryUse geomean                    -5.233%
dart2js CompileSwarmLatest            0%
dart2js CompileSwarmLastedMemoryUse -10.51%

TEST=ci
Bug: https://github.com/dart-lang/sdk/issues/26081
Change-Id: I80a925f698f3df44fae5e97e1804c8dff2ce0c60
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/176583
Reviewed-by: Alexander Markov <alexmarkov@google.com>
Reviewed-by: Stephen Adams <sra@google.com>
Commit-Queue: Ryan Macnak <rmacnak@google.com>
3 files changed
tree: d40ee26ad490ee8b2f4cffcd3431579930e9a6d7
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.