Update SDK to prepare for enabling `interface-update-2`.

Several locations in the core SDK contain `!` or `?.` operations that
will become unnecessary once the language feature `inference-update-2`
(which provides field promotion) is enabled.  For example, in this
method from the class `_IOOverridesScope`, `_previous` refers to a
private final field, so after field promotion is enabled, the test `if
(_previous != null)` will promote it, and the `!` in
`_previous!.createDirectory` will become unnecessary:

    Directory createDirectory(String path) {
      if (_createDirectory != null) return _createDirectory!(path);
      if (_previous != null) return _previous!.createDirectory(path);
      return super.createDirectory(path);
    }

Since the SDK is built in a mode where warnings like this result in
build failures, we need to temporarily change the logic into a form
where the same promotion effect is achieved through local variable
type promotion:

    Directory createDirectory(String path) {
      if (_createDirectory != null) return _createDirectory!(path);
      var previous = _previous;
      if (previous != null) return previous.createDirectory(path);
      return super.createDirectory(path);
    }

(Note that `_createDirectory` doesn't need to change, because it is a
non-final field, so it won't undergo promotion).

After `interface-update-2` has been enabled, I will make a follow-up
CL that removes the local variables and simply takes advantage of
field promotion, e.g.:

    Directory createDirectory(String path) {
      if (_createDirectory != null) return _createDirectory!(path);
      if (_previous != null) return _previous.createDirectory(path);
      return super.createDirectory(path);
    }

Note: in theory it would be possible to do all this in a single step,
by atomically enabling field promotion and changing the SDK in the
same CL. However, I prefer breaking it up into stages like this,
because the act of flipping a langauge flag on tends to have
wide-ranging consequences, so I want the CL that does the flip to be
as small as possible.

Change-Id: I421c7661348bf407093ee64ef7f9dbfc0c04a353
Bug: https://github.com/dart-lang/language/issues/2020
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/314500
Reviewed-by: Siva Annamalai <asiva@google.com>
Reviewed-by: Sigmund Cherem <sigmund@google.com>
Reviewed-by: Bob Nystrom <rnystrom@google.com>
Commit-Queue: Paul Berry <paulberry@google.com>
Reviewed-by: Lasse Nielsen <lrn@google.com>
Reviewed-by: Joshua Litt <joshualitt@google.com>
Reviewed-by: Stephen Adams <sra@google.com>
2 files changed
tree: 0435bb86b73e6f87dbaf3a2cfb4de1a84ba1e2d6
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.