[vm]: Rewrite library_filters in source_report

When library_filters were given, we used to prefill the script_table_,
then just assume that any scripts not in the script_table_ must have
been filtered out. We wrote it this way to avoid checking the filters
in every GetScriptIndex call. But in some cases (eg mixins),
lib.LoadedScripts() can miss some scripts, so they'd be incorrectly
omitted from the table.

The new implementation lazy loads the scripts, the same way it works
when there are no library_filters. Skipped scripts are still placed in
the script_table_, but given an index of -1, and omitted from
script_table_entries_.

Bug: https://github.com/dart-lang/sdk/issues/49887
Change-Id: Ide938ddfa9a3750c72c615e296b1a23875e46ab8
TEST=CI (also manually tested that the bug is fixed, but it's a really fiddly setup and I'm not sure how to put it in a unit test. See bug for details)
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/260076
Reviewed-by: Ben Konyi <bkonyi@google.com>
Commit-Queue: Liam Appelbe <liama@google.com>
3 files changed
tree: 10629469647082363a17af9be2bae6c434d5ce73
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. samples_2/
  11. sdk/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .style.yapf
  23. .vpython
  24. AUTHORS
  25. BUILD.gn
  26. CHANGELOG.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. DEPS
  30. LICENSE
  31. OWNERS
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.