[dartdev] Fix some tests to work under 'dart test' Now that the SDK uses Pub Workspaces, using the test runner is enabled in Dart-Code. However there are some differences when using 'dart test' that caused some of these tests to fail - this change addresses them: - Don't use Platform.script because it won't be the source Dart filename - Make any `args` to `main()` optional - Add calls to `test()` around some regression tests I still have a few remaining failures locally, but I'm not yet sure if they're related to the test runner and will troubleshoot them separately. Change-Id: I01efc5517174ae7e8146892bba1d84cc69029fd4 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/421162 Reviewed-by: Ben Konyi <bkonyi@google.com> Reviewed-by: Jake Macdonald <jakemac@google.com> Commit-Queue: Ben Konyi <bkonyi@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
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You can also contribute patches, as described in Contributing.
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