[dart2wasm] Split DispatchTable.selectorForTarget into two methods

Currently `selectorForTarget` is used for two different things:

1. In `DispatchTable.build` when creating selectors. This process
   creates new selectors, and if a selector for a member already exists,
   updates the selector's signature and `calledDynamically` field.

2. After `DispatchTable.build`, when generating code. These calls should
   never create a new selector and should never change fields of an
   existing selector. If this creates a new selector, the selector won't
   have a dispatch table entry and we'll have a crash in compile time
   when we ask for the new selector's offset. If this updates an
   existing selector, that can invalidate the selector's signature after
   it's computed.

To avoid accidentally updating selector state in (2) this CL renames
`selectorForTarget` to `_createSelectorForTarget` and uses this in (1).
The original `selectorForTarget` now only returns an existing selector
from the selector map and doesn't update any selector state or create a
new selector.

Change-Id: I7b2a555166d8715a24df285af864c57958d92a07
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/269680
Commit-Queue: Ömer Ağacan <omersa@google.com>
Reviewed-by: Aske Simon Christensen <askesc@google.com>
1 file changed
tree: 08abe0f17ba7b4ba841d8584a218aafaadf1668c
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

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There are more documents on our wiki.

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You can also contribute patches, as described in Contributing.