Fine. Add ClassItem.allSubtypes and precise tracking for ClassElementImpl.allSubtypes We recorded requirements for `ClassElementImpl.allSubtypes` indirectly by touching `LibraryElement.children`. That over-approximated dependencies to "any child in the library," making the requirement too wide and imprecise. Unrelated top-level edits could trigger reanalysis, and there was no explicit validation of the class’s actual subtype set. This change introduces explicit and precise tracking of subtypes: - Add `ClassItem.allSubtypes` to the element manifest and serialize it. - Populate `allSubtypes` during manifest build (`_fillClassAllSubtypes`) from the class’s computed subtypes. - Record and validate `allSubtypes` in `InterfaceItemRequirements`; a mismatch now surfaces via `InterfaceChildrenIdsMismatch`. - Include `allSubtypes` in the requirements hash so cache keys reflect subtype changes. - Wrap `ClassElementImpl.allSubtypes` with `alreadyRecorded()` and mark it `@trackedDirectly` to capture precise requirements. - Extend result printers to display `allSubtypes`. - Bump `DATA_VERSION` to 570. Semantics of `allSubtypes`: - `final` classes: all subtypes are within the declaring library. - `sealed` classes: known only if each subtype is `final` or `sealed`; otherwise the value is `null`. - Mixins make the set unknown; enums count as subtypes when applicable. Impact: tighter and more accurate invalidation—changes to a class’s subtype set are detected, while unrelated library changes no longer cause unnecessary reanalysis. Change-Id: I1d80c80da41feb3f1346026817e06291c0ca1216 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/452845 Reviewed-by: Paul Berry <paulberry@google.com> Commit-Queue: Konstantin Shcheglov <scheglov@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.
Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.