[vm] Handle WSRs more generally in v8 snapshot profile writing.

Instead of special-casing the current fields that may have
WeakSerializationReferences, handle WSRs appearing as elements
or properties of objects more generally. This removes existing
special casing and avoids the need for it in case of new
future uses of WSRs.

For artificial nodes being added for dropped
WeakSerializationReference targets, add them as kArtificial nodes
(not kSnapshot) that has the original offset (element) or
name (property). The replacement is added as a kSnapshot node
that has a negative offset with the same magnitude as the
artificial node (element) or ":real_<property name>" (property).
This simplifies the work done in pkg/vm_snapshot_analysis to
use the artificial nodes instead of replacement ones for
reassembling hierarchies and the like.

This CL also cleans up the old SerializerWritingObjectScope
class, both moving it to Serializer::WritingObjectScope and
allowing nesting of WritingObjectScopes with the correct
semantics.

Thanks to this, not only can we recur when under a WritingObjectScope
instead of lifting recursion outside of those scopes, but we can
also create artificial nodes for non-empty per-code object pools and
static call target tables instead of attributing their contents
as supposed elements of the Code object being written.

TEST=pkg/vm_snapshot_analysis/test/instruction_sizes_test

Cq-Include-Trybots: luci.dart.try:pkg-linux-release-try,pkg-mac-release-try,pkg-win-release-try
Change-Id: Ib945c5afcd89b1458b8be3559b6eae24048aba2f
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/194243
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Reviewed-by: Vyacheslav Egorov <vegorov@google.com>
8 files changed
tree: 03019eef9985390e2b737a343e4d64086d842c1d
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.