[vm] Add build ID to non-symbolic stack traces.

Since we've run out of room for more fields in the Image object header
on 64-bit architectures, the serializer instead creates an ImageHeader
object for precompiled snapshots that is placed at the start of text
segments. The new ImageHeader object contains the following information:

* The offset of the BSS segment from the text segment, previously
  stored in the Image object header.

* The relocated address of the text segment in the dynamic shared
  object. Due to restrictions when generating assembly snapshots, this
  field is only set for ELF snapshots, and so it can also be used to
  detect whether a snapshot was compiled to assembly or ELF.

* The offset of the build ID description field from the text segment.

* The length of the build ID description field.

We replace the BSS offset in the Image object header with the offset of
the ImageHeader object within the text segment, so that we can detect
when a given Image has an ImageHeader object available.

There are no methods available on ImageHeader objects, but instead the
Image itself controls access to the information. In particular, the
relocated address method either returns the relocated address
information from the ImageHeader object or from the initialized BSS
depending on the type of snapshot, so the caller need not do this work.
Also, instead of returning the raw offset to the BSS section and having
the caller turn that into an appropriate pointer, the method for
accessing the BSS segment now returns a pointer to the segment.

Bug: https://github.com/dart-lang/sdk/issues/43274
Cq-Include-Trybots: luci.dart.try:vm-precomp-ffi-qemu-linux-release-arm-try,vm-kernel-precomp-android-release-arm64-try,vm-kernel-precomp-android-release-arm_x64-try
Change-Id: I15eae4ad0a088260b127f3d07da79374215b7f56
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/163207
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Daco Harkes <dacoharkes@google.com>
22 files changed
tree: 628491751e55d6b6c532b09e44fb48bab1c20b0e
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. sdk/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .packages
  23. .style.yapf
  24. .vpython
  25. AUTHORS
  26. BUILD.gn
  27. CHANGELOG.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. DEPS
  31. LICENSE
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.