[pkg][vm] Native Assets builder

This package contains the logic for building native assets.

This package is the backend that invokes toplevel `build.dart` scripts.
For more info on these scripts see https://github.com/dart-lang/native.

This is a separate package so that dartdev and flutter_tools can reuse
the same logic without flutter_tools having to import dartdev.

Some design decisions:

* We don't yet have `build_dependencies`, so we use the ordinary
  dependency graph for ordering of native assets builds. (If there is
  a cycle we refuse to run.)
  Bug: https://github.com/dart-lang/pub/issues/3794
* Builds are cached based on all the configuration provided by the
  caller. Environment variables are ignored in caching. This CL also
  contains a unit test that invokes the build by not passing through
  environment variables. However, for Windows we need to pass through
  at least `SYSTEMROOT` for MSVC to run correctly. So we might need
  to further explore if we can/want to lock env variables down.
  Bug: https://github.com/dart-lang/native/issues/32
  Bug: https://github.com/dart-lang/native/issues/33

Run tests:
```
dart tools/generate_package_config.dart && \
tools/test.py -n unittest-asserts-release-linux pkg/native_assets_builder
```

Bug: https://github.com/dart-lang/sdk/issues/50565
Change-Id: I133052d7195373e87d20924d61e1e96e3d34ce8f
Cq-Include-Trybots: luci.dart.try:pkg-linux-debug-try,pkg-linux-release-try,pkg-mac-release-arm64-try,pkg-mac-release-try,pkg-win-release-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/300203
Reviewed-by: Liam Appelbe <liama@google.com>
Commit-Queue: Daco Harkes <dacoharkes@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
Reviewed-by: Hossein Yousefi <yousefi@google.com>
69 files changed
tree: a46187c39f85c5fbd0824f0e171009837e66d98e
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.