commit | cba0ec6ec5aaaff3d8cf6a89a61bbcd3c74d992a | [log] [tgz] |
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author | Konstantin Shcheglov <scheglov@google.com> | Wed Oct 22 12:42:47 2025 -0700 |
committer | Konstantin Shcheglov <scheglov@google.com> | Wed Oct 22 12:42:47 2025 -0700 |
tree | fe6430bfed979ed24aed628ee94c1e68722bce7b | |
parent | d8700b6735d94f5017f2b4d2c0485663426ba544 [diff] |
Fine. Handle duplicate top-level declarations in manifests. Introduce first-class support for duplicate or cross-kind top-level name conflicts in the fine-grained analyzer pipeline. - Add `declaredConflicts` to `LibraryManifest` to record names that are declared more than once (e.g., two classes) or across kinds (e.g., a class and a top-level function). Conflicts are assigned a generated `ManifestItemId` that is exported and used consistently. - Ensure conflict handling covers related lookup names (e.g., getter/ setter pairs `foo` and `foo=`), removing them from per-kind declared maps and placing a single entry in `declaredConflicts`. - Update manifest building to detect conflicts deterministically: - Stage variables, then getters/setters, then non-property members. - Track `conflictingTopLevelElements` to skip invalid incremental updates. - Include `declaredConflicts` in serialization/deserialization and in `exportMap` / `exportedIds`. Make `getDeclaredId` prefer conflicts. - In `manifest_context`, resolve top-level IDs via `declaredConflicts` before per-kind maps for stable identity. - In requirements computation, skip conflicted names when producing instances/interfaces, preventing inconsistent shapes and crashes. - Make exported extensions resolution null-safe when duplicates exist. - Extend result printing to display `declaredConflicts`. - Bump `DATA_VERSION` to 580. Why: Previously the analyzer assumed unique top-level names, which led to crashes and inconsistent IDs when a library contained duplicates (e.g., duplicate extension types, multiple classes named the same, or a class/function collision). Representing conflicts explicitly yields stable IDs, predictable exports, and reliable incremental linking and diagnostics. Bug: https://github.com/dart-lang/sdk/issues/61741 Change-Id: If153ce467f45156ee3918b5211b8e5e7b7f164ea Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/456485 Reviewed-by: Paul Berry <paulberry@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.
Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.