[vm/compiler] Reland "Further compress the information... in StackMaps."

Fixes an assumption that CompressedStackMapsIterator::Find() is never
passed a PC offset of 0. Adds back an ASSERT that was dropped which checks
for specific cases where a given PC offset does not have a stack map entry.

Original commit message:

Lifting the PC offset in a2bb730 was a small, lightweight change that
gave us big gains, at least on 32-bit architectures. Here, we make
much more invasive changes that will improve the amount of memory used
by the information previously stored in StackMap objects.

Instead of allocating separate objects for StackMaps, we instead compress
all StackMap information for a given Code object into a single object
(CompressedStackMaps, or CSM for short). This replaces the Array used to
store PC offsets (as Smis) and the individual StackMap objects.

While we lose all canonicalization for individual StackMap entries, the
drop in space required to store stack map information more than offsets that.

-----

The impact on AOT snapshot size when compiling the Flutter Gallery
in release mode:

   armv7: Total size -2.58% (Isolate RO: +14.46%, Isolate snapshot: -22.93%)
   armv8: Total size -1.85% (Isolate RO: +15.69%, Isolate snapshot: -22.97%)

The impact on in-memory, not on-disk, size for the Flutter Gallery as seen
in the Observatory while running a profile (not release) build:

   armv7: Drops from 7.1 MB to 6.2MB (-0.9 MB)
   armv8: Drops from 13.5MB to 11.7MB (-1.8 MB)

-----

Bug: https://github.com/dart-lang/sdk/issues/35274, https://github.com/dart-lang/sdk/issues/38873
Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-debug-simarm_x64-try,vm-kernel-mac-debug-simdbc64-try
Change-Id: I111b129b0ed64f03184370bceb7cda69d5d4b3c9
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/121700
Commit-Queue: Teagan Strickland <sstrickl@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
24 files changed
tree: c0f9c87c88c34fb19478a39cd20b8de685ac0b03
  1. .github/
  2. benchmarks/
  3. build/
  4. client/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. sdk/
  11. sdk_nnbd/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .packages
  23. .style.yapf
  24. .vpython
  25. AUTHORS
  26. BUILD.gn
  27. CHANGELOG.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. DEPS
  31. LICENSE
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart has flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit the dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.