[front end] Make `code...` objects usable as error templates.

This is part of a series of CLs that will standardize CFE error
reporting to always use `codeFoo.withArguments(...)` when reporting
errors that take arguments and `codeFoo` when reporting errors that
don't take arguments, rather than `templateFoo.withArguments(...)`
when reporting errors that take arguments and `messageFoo` when
reporting errors that don't take arguments. This change will have two
advantages:

- It will lend greater consistency to the CFE codebase, by allowing
  the same `code...` objects to be used both to name error codes
  (e.g., in test expectations) and to report errors. This will allow
  everything associated with a certain error code to be found using a
  single invocation of "Find References" in the editor, rather than
  having to search separately for uses of the code and the message or
  template.

- It should hopefully make the experience of writing code that reports
  errors more pleasant, since it will no longer be necessary to look
  up an error to see whether it takes arguments before using it;
  instead, the developer will be able to type the name of the message
  `code...` declaration, and then use autocompletion to see whether
  `.withArguments(...)` is required.

In this CL, the code generator for error messages is changed so that
both `template...` and `code...` declarations have the static type
`Template` (and, indeed, refer to the same constant
object). Previously, `code...` declarations had the static type
`Code`, and referred to a constant object with runtime type
`Code`. This will allow uses of `template...` to be replaced with
`code...`. In follow-up CLs, the uses of `template...` will be changed
to `code...`, and the `template...` declarations will be removed.

Since the `toString` methods on `Template` and `Code` differ, I had to
make some changes to ID tests and parser tests, both of which depend
on the behavior of `toString`:

- For ID tests, I was able to preserve the existing test expectations
  by modifying the `errorsToText` function (in
  `pkg/front_end/lib/src/testing/id_testing_utils.dart`).

- For parser tests, I wasn't able to find an easy way to preserve the
  existing test expectations, so I updated the expectations to match
  the new behavior.

Change-Id: I8a461d451b06dd2f88b3e59f0cb2153711b09461
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/442731
Commit-Queue: Paul Berry <paulberry@google.com>
Reviewed-by: Johnni Winther <johnniwinther@google.com>
428 files changed
tree: 8175f31b1d4798a7b2f21b28cab73a8b487d29c8
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.