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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of html;
/**
* Internal class that does the actual calculations to determine keyCode and
* charCode for keydown, keypress, and keyup events for all browsers.
*/
class _KeyboardEventHandler extends EventStreamProvider<KeyEvent> {
// This code inspired by Closure's KeyHandling library.
// http://closure-library.googlecode.com/svn/docs/closure_goog_events_keyhandler.js.source.html
/**
* The set of keys that have been pressed down without seeing their
* corresponding keyup event.
*/
final List<KeyEvent> _keyDownList = <KeyEvent>[];
/** The type of KeyEvent we are tracking (keyup, keydown, keypress). */
final String _type;
/** The element we are watching for events to happen on. */
final EventTarget _target;
// The distance to shift from upper case alphabet Roman letters to lower case.
static final int _ROMAN_ALPHABET_OFFSET = "a".codeUnits[0] - "A".codeUnits[0];
/** Custom Stream (Controller) to produce KeyEvents for the stream. */
_CustomKeyEventStreamImpl _stream;
static const _EVENT_TYPE = 'KeyEvent';
/**
* An enumeration of key identifiers currently part of the W3C draft for DOM3
* and their mappings to keyCodes.
* http://www.w3.org/TR/DOM-Level-3-Events/keyset.html#KeySet-Set
*/
static const Map<String, int> _keyIdentifier = const {
'Up': KeyCode.UP,
'Down': KeyCode.DOWN,
'Left': KeyCode.LEFT,
'Right': KeyCode.RIGHT,
'Enter': KeyCode.ENTER,
'F1': KeyCode.F1,
'F2': KeyCode.F2,
'F3': KeyCode.F3,
'F4': KeyCode.F4,
'F5': KeyCode.F5,
'F6': KeyCode.F6,
'F7': KeyCode.F7,
'F8': KeyCode.F8,
'F9': KeyCode.F9,
'F10': KeyCode.F10,
'F11': KeyCode.F11,
'F12': KeyCode.F12,
'U+007F': KeyCode.DELETE,
'Home': KeyCode.HOME,
'End': KeyCode.END,
'PageUp': KeyCode.PAGE_UP,
'PageDown': KeyCode.PAGE_DOWN,
'Insert': KeyCode.INSERT
};
/** Return a stream for KeyEvents for the specified target. */
// Note: this actually functions like a factory constructor.
CustomStream<KeyEvent> forTarget(EventTarget e, {bool useCapture: false}) {
var handler =
new _KeyboardEventHandler.initializeAllEventListeners(_type, e);
return handler._stream;
}
/**
* General constructor, performs basic initialization for our improved
* KeyboardEvent controller.
*/
_KeyboardEventHandler(this._type)
: _stream = new _CustomKeyEventStreamImpl('event'),
_target = null,
super(_EVENT_TYPE);
/**
* Hook up all event listeners under the covers so we can estimate keycodes
* and charcodes when they are not provided.
*/
_KeyboardEventHandler.initializeAllEventListeners(this._type, this._target)
: super(_EVENT_TYPE) {
Element.keyDownEvent
.forTarget(_target, useCapture: true)
.listen(processKeyDown);
Element.keyPressEvent
.forTarget(_target, useCapture: true)
.listen(processKeyPress);
Element.keyUpEvent
.forTarget(_target, useCapture: true)
.listen(processKeyUp);
_stream = new _CustomKeyEventStreamImpl(_type);
}
/** Determine if caps lock is one of the currently depressed keys. */
bool get _capsLockOn =>
_keyDownList.any((var element) => element.keyCode == KeyCode.CAPS_LOCK);
/**
* Given the previously recorded keydown key codes, see if we can determine
* the keycode of this keypress [event]. (Generally browsers only provide
* charCode information for keypress events, but with a little
* reverse-engineering, we can also determine the keyCode.) Returns
* KeyCode.UNKNOWN if the keycode could not be determined.
*/
int _determineKeyCodeForKeypress(KeyboardEvent event) {
// Note: This function is a work in progress. We'll expand this function
// once we get more information about other keyboards.
for (var prevEvent in _keyDownList) {
if (prevEvent._shadowCharCode == event.charCode) {
return prevEvent.keyCode;
}
if ((event.shiftKey || _capsLockOn) &&
event.charCode >= "A".codeUnits[0] &&
event.charCode <= "Z".codeUnits[0] &&
event.charCode + _ROMAN_ALPHABET_OFFSET ==
prevEvent._shadowCharCode) {
return prevEvent.keyCode;
}
}
return KeyCode.UNKNOWN;
}
/**
* Given the character code returned from a keyDown [event], try to ascertain
* and return the corresponding charCode for the character that was pressed.
* This information is not shown to the user, but used to help polyfill
* keypress events.
*/
int _findCharCodeKeyDown(KeyboardEvent event) {
if (event.location == 3) {
// Numpad keys.
switch (event.keyCode) {
case KeyCode.NUM_ZERO:
// Even though this function returns _charCodes_, for some cases the
// KeyCode == the charCode we want, in which case we use the keycode
// constant for readability.
return KeyCode.ZERO;
case KeyCode.NUM_ONE:
return KeyCode.ONE;
case KeyCode.NUM_TWO:
return KeyCode.TWO;
case KeyCode.NUM_THREE:
return KeyCode.THREE;
case KeyCode.NUM_FOUR:
return KeyCode.FOUR;
case KeyCode.NUM_FIVE:
return KeyCode.FIVE;
case KeyCode.NUM_SIX:
return KeyCode.SIX;
case KeyCode.NUM_SEVEN:
return KeyCode.SEVEN;
case KeyCode.NUM_EIGHT:
return KeyCode.EIGHT;
case KeyCode.NUM_NINE:
return KeyCode.NINE;
case KeyCode.NUM_MULTIPLY:
return 42; // Char code for *
case KeyCode.NUM_PLUS:
return 43; // +
case KeyCode.NUM_MINUS:
return 45; // -
case KeyCode.NUM_PERIOD:
return 46; // .
case KeyCode.NUM_DIVISION:
return 47; // /
}
} else if (event.keyCode >= 65 && event.keyCode <= 90) {
// Set the "char code" for key down as the lower case letter. Again, this
// will not show up for the user, but will be helpful in estimating
// keyCode locations and other information during the keyPress event.
return event.keyCode + _ROMAN_ALPHABET_OFFSET;
}
switch (event.keyCode) {
case KeyCode.SEMICOLON:
return KeyCode.FF_SEMICOLON;
case KeyCode.EQUALS:
return KeyCode.FF_EQUALS;
case KeyCode.COMMA:
return 44; // Ascii value for ,
case KeyCode.DASH:
return 45; // -
case KeyCode.PERIOD:
return 46; // .
case KeyCode.SLASH:
return 47; // /
case KeyCode.APOSTROPHE:
return 96; // `
case KeyCode.OPEN_SQUARE_BRACKET:
return 91; // [
case KeyCode.BACKSLASH:
return 92; // \
case KeyCode.CLOSE_SQUARE_BRACKET:
return 93; // ]
case KeyCode.SINGLE_QUOTE:
return 39; // '
}
return event.keyCode;
}
/**
* Returns true if the key fires a keypress event in the current browser.
*/
bool _firesKeyPressEvent(KeyEvent event) {
if (!Device.isIE && !Device.isWebKit) {
return true;
}
if (Device.userAgent.contains('Mac') && event.altKey) {
return KeyCode.isCharacterKey(event.keyCode);
}
// Alt but not AltGr which is represented as Alt+Ctrl.
if (event.altKey && !event.ctrlKey) {
return false;
}
// Saves Ctrl or Alt + key for IE and WebKit, which won't fire keypress.
if (!event.shiftKey &&
(_keyDownList.last.keyCode == KeyCode.CTRL ||
_keyDownList.last.keyCode == KeyCode.ALT ||
Device.userAgent.contains('Mac') &&
_keyDownList.last.keyCode == KeyCode.META)) {
return false;
}
// Some keys with Ctrl/Shift do not issue keypress in WebKit.
if (Device.isWebKit &&
event.ctrlKey &&
event.shiftKey &&
(event.keyCode == KeyCode.BACKSLASH ||
event.keyCode == KeyCode.OPEN_SQUARE_BRACKET ||
event.keyCode == KeyCode.CLOSE_SQUARE_BRACKET ||
event.keyCode == KeyCode.TILDE ||
event.keyCode == KeyCode.SEMICOLON ||
event.keyCode == KeyCode.DASH ||
event.keyCode == KeyCode.EQUALS ||
event.keyCode == KeyCode.COMMA ||
event.keyCode == KeyCode.PERIOD ||
event.keyCode == KeyCode.SLASH ||
event.keyCode == KeyCode.APOSTROPHE ||
event.keyCode == KeyCode.SINGLE_QUOTE)) {
return false;
}
switch (event.keyCode) {
case KeyCode.ENTER:
// IE9 does not fire keypress on ENTER.
return !Device.isIE;
case KeyCode.ESC:
return !Device.isWebKit;
}
return KeyCode.isCharacterKey(event.keyCode);
}
/**
* Normalize the keycodes to the IE KeyCodes (this is what Chrome, IE, and
* Opera all use).
*/
int _normalizeKeyCodes(KeyboardEvent event) {
// Note: This may change once we get input about non-US keyboards.
if (Device.isFirefox) {
switch (event.keyCode) {
case KeyCode.FF_EQUALS:
return KeyCode.EQUALS;
case KeyCode.FF_SEMICOLON:
return KeyCode.SEMICOLON;
case KeyCode.MAC_FF_META:
return KeyCode.META;
case KeyCode.WIN_KEY_FF_LINUX:
return KeyCode.WIN_KEY;
}
}
return event.keyCode;
}
/** Handle keydown events. */
void processKeyDown(KeyboardEvent e) {
// Ctrl-Tab and Alt-Tab can cause the focus to be moved to another window
// before we've caught a key-up event. If the last-key was one of these
// we reset the state.
if (_keyDownList.length > 0 &&
(_keyDownList.last.keyCode == KeyCode.CTRL && !e.ctrlKey ||
_keyDownList.last.keyCode == KeyCode.ALT && !e.altKey ||
Device.userAgent.contains('Mac') &&
_keyDownList.last.keyCode == KeyCode.META &&
!e.metaKey)) {
_keyDownList.clear();
}
var event = new KeyEvent.wrap(e);
event._shadowKeyCode = _normalizeKeyCodes(event);
// Technically a "keydown" event doesn't have a charCode. This is
// calculated nonetheless to provide us with more information in giving
// as much information as possible on keypress about keycode and also
// charCode.
event._shadowCharCode = _findCharCodeKeyDown(event);
if (_keyDownList.length > 0 &&
event.keyCode != _keyDownList.last.keyCode &&
!_firesKeyPressEvent(event)) {
// Some browsers have quirks not firing keypress events where all other
// browsers do. This makes them more consistent.
processKeyPress(e);
}
_keyDownList.add(event);
_stream.add(event);
}
/** Handle keypress events. */
void processKeyPress(KeyboardEvent event) {
var e = new KeyEvent.wrap(event);
// IE reports the character code in the keyCode field for keypress events.
// There are two exceptions however, Enter and Escape.
if (Device.isIE) {
if (e.keyCode == KeyCode.ENTER || e.keyCode == KeyCode.ESC) {
e._shadowCharCode = 0;
} else {
e._shadowCharCode = e.keyCode;
}
} else if (Device.isOpera) {
// Opera reports the character code in the keyCode field.
e._shadowCharCode = KeyCode.isCharacterKey(e.keyCode) ? e.keyCode : 0;
}
// Now we guesstimate about what the keycode is that was actually
// pressed, given previous keydown information.
e._shadowKeyCode = _determineKeyCodeForKeypress(e);
// Correct the key value for certain browser-specific quirks.
if (e._shadowKeyIdentifier != null &&
_keyIdentifier.containsKey(e._shadowKeyIdentifier)) {
// This is needed for Safari Windows because it currently doesn't give a
// keyCode/which for non printable keys.
e._shadowKeyCode = _keyIdentifier[e._shadowKeyIdentifier];
}
e._shadowAltKey = _keyDownList.any((var element) => element.altKey);
_stream.add(e);
}
/** Handle keyup events. */
void processKeyUp(KeyboardEvent event) {
var e = new KeyEvent.wrap(event);
KeyboardEvent toRemove = null;
for (var key in _keyDownList) {
if (key.keyCode == e.keyCode) {
toRemove = key;
}
}
if (toRemove != null) {
_keyDownList.removeWhere((element) => element == toRemove);
} else if (_keyDownList.length > 0) {
// This happens when we've reached some international keyboard case we
// haven't accounted for or we haven't correctly eliminated all browser
// inconsistencies. Filing bugs on when this is reached is welcome!
_keyDownList.removeLast();
}
_stream.add(e);
}
}
/**
* Records KeyboardEvents that occur on a particular element, and provides a
* stream of outgoing KeyEvents with cross-browser consistent keyCode and
* charCode values despite the fact that a multitude of browsers that have
* varying keyboard default behavior.
*
* Example usage:
*
* KeyboardEventStream.onKeyDown(document.body).listen(
* keydownHandlerTest);
*
* This class is very much a work in progress, and we'd love to get information
* on how we can make this class work with as many international keyboards as
* possible. Bugs welcome!
*/
class KeyboardEventStream {
/** Named constructor to produce a stream for onKeyPress events. */
static CustomStream<KeyEvent> onKeyPress(EventTarget target) =>
new _KeyboardEventHandler('keypress').forTarget(target);
/** Named constructor to produce a stream for onKeyUp events. */
static CustomStream<KeyEvent> onKeyUp(EventTarget target) =>
new _KeyboardEventHandler('keyup').forTarget(target);
/** Named constructor to produce a stream for onKeyDown events. */
static CustomStream<KeyEvent> onKeyDown(EventTarget target) =>
new _KeyboardEventHandler('keydown').forTarget(target);
}