[vm/ffi]: Add `Native.addressOf`

This adds the `Native.addressOf` function, which takes a constant tear-
off of a method annotated with `@Native` as a parameter and returns a
pointer to the underlying C function.

The CFE will resolve these calls in two steps: First, the existing
transformer for `@Native` methods adds a pragma describing the fully-
resolved native annotation (with the asset id inferred from the library
if not given explicitly). Then, the FFI use sites transformer rewrites
calls to `Native.addressOf` by searching for this pragma on the passed
function and passing the `Native` constants to `Native._addressOf`. The
latter method is implemented in the VM, which can re-use existing parts
already used for `@Native` calls.
An alternative implementation strategy would have been to forward
`addressOf` calls to `Native.ffi_resolver_function` directly without
any special consideration in the VM. However, the chosen approach makes
it easier to support static linking in the future, as this requires
unresolved symbols in the generated assembly.

Closes https://github.com/dart-lang/sdk/issues/50552

TEST=pkg/vm/testcases/transformations/ffi/ffinative.dart
TEST=tests/ffi/native_assets/asset_*_test.dart
TEST=tests/ffi/vmspecific_static_checks_ffinative_test.dart
TEST=pkg/analyzer/test/src/diagnostics/ffi_native_test.dart

Cq-Include-Trybots: luci.dart.try:vm-aot-linux-debug-x64-try,vm-aot-linux-debug-x64c-try,vm-aot-mac-release-arm64-try,vm-aot-mac-release-x64-try,vm-aot-obfuscate-linux-release-x64-try,vm-aot-optimization-level-linux-release-x64-try,vm-aot-win-debug-arm64-try,vm-aot-win-debug-x64c-try,vm-aot-win-release-x64-try,vm-kernel-precomp-linux-release-x64-try
CoreLibraryReviewExempt: VM & dart2wasm only feature
Change-Id: Ic8e3a390146dffd44c95578f975a4472db79a0ee
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/333920
Reviewed-by: Martin Kustermann <kustermann@google.com>
Commit-Queue: Daco Harkes <dacoharkes@google.com>
Reviewed-by: Daco Harkes <dacoharkes@google.com>
Reviewed-by: Brian Wilkerson <brianwilkerson@google.com>
43 files changed
tree: 14384e5076161508729315f2b001d514bf026b4f
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.