commit | c0bca2c2100b6d9775879d9c16966962571496b6 | [log] [tgz] |
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author | Konstantin Shcheglov <scheglov@google.com> | Wed Jun 18 11:16:28 2025 -0700 |
committer | Konstantin Shcheglov <scheglov@google.com> | Wed Jun 18 11:16:28 2025 -0700 |
tree | 2e954b65b7de2456e37f6d82185e28ff7d1162d5 | |
parent | eff35228271f2666c9a23e4a9c909c7b0a75ff9f [diff] |
Elements. Build all fragments first, then build elements. Main changes: 1. Separating `FragmentBuilder` and `ElementBuilder`. I removed `augmentation.dart` and its builders, because now it is implemented in the new `ElementBuilder`. 2. Fragments are not given actual `Reference` objects anymore, there might be some in the current state, but I will go over this in the future and remove them completely. 3. Writing and reading elements also happens in two stages: first fragments, then elements. Each fragment in the summary is given unique ID, and during writing / reading elements we use these ID to locate fragments and create elements around them. 4. Lazy loading of `ClassElement` members is simplified and generalized, could be potentially applied to any `InstanceElement`. Maybe use also in mixins, which are used somewhat often in Flutter. 5. There are slight changes to tests, mostly to the better, sometime a bit reordering, a couple of new tests. There is some dirty code added, especially around patching types for getters, setters, and their fragments. I plan to clean this in future CLs as I move toward better implementation, and from using fragments where this is wrong. Change-Id: I1e4bf2a3b7ff45f1dba133797e85cd70aa729c11 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/433180 Reviewed-by: Brian Wilkerson <brianwilkerson@google.com> Reviewed-by: Paul Berry <paulberry@google.com> Commit-Queue: Konstantin Shcheglov <scheglov@google.com>
Dart is:
Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.
Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents in our repo at docs.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.
Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.