blob: c640c5bc7c8171d875f035380ec2254c8e612ea4 [file] [log] [blame]
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
/**
* File, socket, HTTP, and other I/O support for non-web applications.
*
* **Important:** Browser-based applications can't use this library.
* Only servers, command-line scripts, and Flutter mobile apps can import
* and use dart:io.
*
* This library allows you to work with files, directories,
* sockets, processes, HTTP servers and clients, and more.
* Many operations related to input and output are asynchronous
* and are handled using [Future]s or [Stream]s, both of which
* are defined in the [dart:async
* library](../dart-async/dart-async-library.html).
*
* To use the dart:io library in your code:
*
* import 'dart:io';
*
* For an introduction to I/O in Dart, see the [dart:io library
* tour](https://www.dartlang.org/dart-vm/io-library-tour).
*
* ## File, Directory, and Link
*
* An instance of [File], [Directory], or [Link] represents a file,
* directory, or link, respectively, in the native file system.
*
* You can manipulate the file system through objects of these types.
* For example, you can rename a file or directory:
*
* File myFile = new File('myFile.txt');
* myFile.rename('yourFile.txt').then((_) => print('file renamed'));
*
* Many methods provided by the File, Directory, and Link classes
* run asynchronously and return a Future.
*
* ## FileSystemEntity
*
* File, Directory, and Link all extend [FileSystemEntity].
* In addition to being the superclass for these classes,
* FileSystemEntity has a number of static methods for working with paths.
*
* To get information about a path,
* you can use the FileSystemEntity static methods
* such as 'isDirectory', 'isFile', and 'exists'.
* Because file system access involves I/O, these methods
* are asynchronous and return a Future.
*
* FileSystemEntity.isDirectory(myPath).then((isDir) {
* if (isDir) {
* print('$myPath is a directory');
* } else {
* print('$myPath is not a directory');
* }
* });
*
* ## HttpServer and HttpClient
*
* The classes [HttpServer] and [HttpClient]
* provide HTTP server and HTTP client functionality.
*
* The [HttpServer] class provides the basic functionality for
* implementing an HTTP server.
* For some higher-level building-blocks, we recommend that you try
* the [shelf](https://pub.dartlang.org/packages/shelf)
* pub package, which contains
* a set of high-level classes that, together with the [HttpServer] class
* in this library, make it easier to implement HTTP servers.
*
* ## Process
*
* The [Process] class provides a way to run a process on
* the native machine.
* For example, the following code spawns a process that recursively lists
* the files under `web`.
*
* Process.start('ls', ['-R', 'web']).then((process) {
* stdout.addStream(process.stdout);
* stderr.addStream(process.stderr);
* process.exitCode.then(print);
* });
*
* Using `start()` returns a Future, which completes with a [Process] object
* when the process has started. This [Process] object allows you to interact
* with the process while it is running. Using `run()` returns a Future, which
* completes with a [ProcessResult] object when the spawned process has
* terminated. This [ProcessResult] object collects the output and exit code
* from the process.
*
* When using `start()`,
* you need to read all data coming on the stdout and stderr streams otherwise
* the system resources will not be freed.
*
* ## WebSocket
*
* The [WebSocket] class provides support for the web socket protocol. This
* allows full-duplex communications between client and server applications.
*
* A web socket server uses a normal HTTP server for accepting web socket
* connections. The initial handshake is a HTTP request which is then upgraded to a
* web socket connection.
* The server upgrades the request using [WebSocketTransformer]
* and listens for the data on the returned web socket.
* For example, here's a mini server that listens for 'ws' data
* on a WebSocket:
*
* runZoned(() async {
* var server = await HttpServer.bind('127.0.0.1', 4040);
* server.listen((HttpRequest req) async {
* if (req.uri.path == '/ws') {
* var socket = await WebSocketTransformer.upgrade(req);
* socket.listen(handleMsg);
* }
* });
* }, onError: (e) => print("An error occurred."));
*
* The client connects to the WebSocket using the `connect()` method
* and a URI that uses the Web Socket protocol.
* The client can write to the WebSocket with the `add()` method.
* For example,
*
* var socket = await WebSocket.connect('ws://127.0.0.1:4040/ws');
* socket.add('Hello, World!');
*
* Check out the
* [websocket_sample](https://github.com/dart-lang/dart-samples/tree/master/html5/web/websockets/basics)
* app, which uses WebSockets to communicate with a server.
*
* ## Socket and ServerSocket
*
* Clients and servers use [Socket]s to communicate using the TCP protocol.
* Use [ServerSocket] on the server side and [Socket] on the client.
* The server creates a listening socket using the `bind()` method and
* then listens for incoming connections on the socket. For example:
*
* ServerSocket.bind('127.0.0.1', 4041)
* .then((serverSocket) {
* serverSocket.listen((socket) {
* socket.transform(utf8.decoder).listen(print);
* });
* });
*
* A client connects a Socket using the `connect()` method,
* which returns a Future.
* Using `write()`, `writeln()`, or `writeAll()` are the easiest ways to
* send data over the socket.
* For example:
*
* Socket.connect('127.0.0.1', 4041).then((socket) {
* socket.write('Hello, World!');
* });
*
* Besides [Socket] and [ServerSocket], the [RawSocket] and
* [RawServerSocket] classes are available for lower-level access
* to async socket IO.
*
* ## Standard output, error, and input streams
*
* This library provides the standard output, error, and input
* streams, named 'stdout', 'stderr', and 'stdin', respectively.
*
* The stdout and stderr streams are both [IOSink]s and have the same set
* of methods and properties.
*
* To write a string to 'stdout':
*
* stdout.writeln('Hello, World!');
*
* To write a list of objects to 'stderr':
*
* stderr.writeAll([ 'That ', 'is ', 'an ', 'error.', '\n']);
*
* The standard input stream is a true [Stream], so it inherits
* properties and methods from the Stream class.
*
* To read text synchronously from the command line
* (the program blocks waiting for user to type information):
*
* String inputText = stdin.readLineSync();
*
* {@category VM}
*/
library dart.io;
import 'dart:async';
import 'dart:_internal' hide Symbol;
import 'dart:collection'
show HashMap, HashSet, Queue, ListQueue, MapBase, UnmodifiableMapView;
import 'dart:convert';
import 'dart:developer' hide log;
import 'dart:isolate';
import 'dart:math';
import 'dart:typed_data';
export 'dart:_http';
export 'dart:_internal' show HttpStatus;
part 'bytes_builder.dart';
part 'common.dart';
part 'data_transformer.dart';
part 'directory.dart';
part 'directory_impl.dart';
part 'embedder_config.dart';
part 'eventhandler.dart';
part 'file.dart';
part 'file_impl.dart';
part 'file_system_entity.dart';
part 'io_resource_info.dart';
part 'io_sink.dart';
part 'io_service.dart';
part 'link.dart';
part 'namespace_impl.dart';
part 'overrides.dart';
part 'platform.dart';
part 'platform_impl.dart';
part 'process.dart';
part 'secure_server_socket.dart';
part 'secure_socket.dart';
part 'security_context.dart';
part 'service_object.dart';
part 'socket.dart';
part 'stdio.dart';
part 'string_transformer.dart';
part 'sync_socket.dart';