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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.collection;
typedef _Predicate<T> = bool Function(T value);
/// A node in a splay tree. It holds the sorting key and the left
/// and right children in the tree.
class _SplayTreeNode<K> {
final K key;
_SplayTreeNode<K> left;
_SplayTreeNode<K> right;
_SplayTreeNode(this.key);
}
/// A node in a splay tree based map.
///
/// A [_SplayTreeNode] that also contains a value
class _SplayTreeMapNode<K, V> extends _SplayTreeNode<K> {
V value;
_SplayTreeMapNode(K key, this.value) : super(key);
}
/// A splay tree is a self-balancing binary search tree.
///
/// It has the additional property that recently accessed elements
/// are quick to access again.
/// It performs basic operations such as insertion, look-up and
/// removal, in O(log(n)) amortized time.
abstract class _SplayTree<K, Node extends _SplayTreeNode<K>> {
// The root node of the splay tree. It will contain either the last
// element inserted or the last element looked up.
Node get _root;
set _root(Node newValue);
// The dummy node used when performing a splay on the tree. Reusing it
// avoids allocating a node each time a splay is performed.
Node get _dummy;
// Number of elements in the splay tree.
int _count = 0;
/// Counter incremented whenever the keys in the map changes.
///
/// Used to detect concurrent modifications.
int _modificationCount = 0;
/// Counter incremented whenever the tree structure changes.
///
/// Used to detect that an in-place traversal cannot use
/// cached information that relies on the tree structure.
int _splayCount = 0;
/// The comparator that is used for this splay tree.
Comparator<K> get _comparator;
/// The predicate to determine that a given object is a valid key.
_Predicate get _validKey;
/// Comparison used to compare keys.
int _compare(K key1, K key2);
/// Perform the splay operation for the given key. Moves the node with
/// the given key to the top of the tree. If no node has the given
/// key, the last node on the search path is moved to the top of the
/// tree. This is the simplified top-down splaying algorithm from:
/// "Self-adjusting Binary Search Trees" by Sleator and Tarjan.
///
/// Returns the result of comparing the new root of the tree to [key].
/// Returns -1 if the table is empty.
int _splay(K key) {
if (_root == null) return -1;
// The right child of the dummy node will hold
// the L tree of the algorithm. The left child of the dummy node
// will hold the R tree of the algorithm. Using a dummy node, left
// and right will always be nodes and we avoid special cases.
Node left = _dummy;
Node right = _dummy;
Node current = _root;
int comp;
while (true) {
comp = _compare(current.key, key);
if (comp > 0) {
if (current.left == null) break;
comp = _compare(current.left.key, key);
if (comp > 0) {
// Rotate right.
_SplayTreeNode<K> tmp = current.left;
current.left = tmp.right;
tmp.right = current;
current = tmp;
if (current.left == null) break;
}
// Link right.
right.left = current;
right = current;
current = current.left;
} else if (comp < 0) {
if (current.right == null) break;
comp = _compare(current.right.key, key);
if (comp < 0) {
// Rotate left.
Node tmp = current.right;
current.right = tmp.left;
tmp.left = current;
current = tmp;
if (current.right == null) break;
}
// Link left.
left.right = current;
left = current;
current = current.right;
} else {
break;
}
}
// Assemble.
left.right = current.left;
right.left = current.right;
current.left = _dummy.right;
current.right = _dummy.left;
_root = current;
_dummy.right = null;
_dummy.left = null;
_splayCount++;
return comp;
}
// Emulates splaying with a key that is smaller than any in the subtree
// anchored at [node].
// and that node is returned. It should replace the reference to [node]
// in any parent tree or root pointer.
external Node _splayMin(Node node);
// Emulates splaying with a key that is greater than any in the subtree
// anchored at [node].
// After this, the largest element in the tree is the root of the subtree,
// and that node is returned. It should replace the reference to [node]
// in any parent tree or root pointer.
external Node _splayMax(Node node);
Node _remove(K key) {
if (_root == null) return null;
int comp = _splay(key);
if (comp != 0) return null;
Node result = _root;
_count--;
// assert(_count >= 0);
if (_root.left == null) {
_root = _root.right;
} else {
Node right = _root.right;
// Splay to make sure that the new root has an empty right child.
_root = _splayMax(_root.left);
// Insert the original right child as the right child of the new
// root.
_root.right = right;
}
_modificationCount++;
return result;
}
/// Adds a new root node with the given [key] or [value].
///
/// The [comp] value is the result of comparing the existing root's key
/// with key.
void _addNewRoot(Node node, int comp) {
_count++;
_modificationCount++;
if (_root == null) {
_root = node;
return;
}
// assert(_count >= 0);
if (comp < 0) {
node.left = _root;
node.right = _root.right;
_root.right = null;
} else {
node.right = _root;
node.left = _root.left;
_root.left = null;
}
_root = node;
}
Node get _first {
if (_root == null) return null;
_root = _splayMin(_root);
return _root;
}
Node get _last {
if (_root == null) return null;
_root = _splayMax(_root);
return _root;
}
void _clear() {
_root = null;
_count = 0;
_modificationCount++;
}
}
class _TypeTest<T> {
bool test(v) => v is T;
}
int _dynamicCompare(dynamic a, dynamic b) => Comparable.compare(a, b);
Comparator<K> _defaultCompare<K>() {
// If K <: Comparable, then we can just use Comparable.compare
// with no casts.
Object compare = Comparable.compare;
if (compare is Comparator<K>) {
return compare;
}
// Otherwise wrap and cast the arguments on each call.
return _dynamicCompare;
}
/// A [Map] of objects that can be ordered relative to each other.
///
/// The map is based on a self-balancing binary tree. It allows most operations
/// in amortized logarithmic time.
///
/// Keys of the map are compared using the `compare` function passed in
/// the constructor, both for ordering and for equality.
/// If the map contains only the key `a`, then `map.containsKey(b)`
/// will return `true` if and only if `compare(a, b) == 0`,
/// and the value of `a == b` is not even checked.
/// If the compare function is omitted, the objects are assumed to be
/// [Comparable], and are compared using their [Comparable.compareTo] method.
/// Non-comparable objects (including `null`) will not work as keys
/// in that case.
///
/// To allow calling [operator []], [remove] or [containsKey] with objects
/// that are not supported by the `compare` function, an extra `isValidKey`
/// predicate function can be supplied. This function is tested before
/// using the `compare` function on an argument value that may not be a [K]
/// value. If omitted, the `isValidKey` function defaults to testing if the
/// value is a [K].
class SplayTreeMap<K, V> extends _SplayTree<K, _SplayTreeMapNode<K, V>>
with MapMixin<K, V> {
_SplayTreeMapNode<K, V> _root;
final _SplayTreeMapNode<K, V> _dummy = _SplayTreeMapNode<K, V>(null, null);
Comparator<K> _comparator;
_Predicate _validKey;
SplayTreeMap([int compare(K key1, K key2), bool isValidKey(potentialKey)])
: _comparator = compare ?? _defaultCompare<K>(),
_validKey = isValidKey ?? ((v) => v is K);
/// Creates a [SplayTreeMap] that contains all key/value pairs of [other].
///
/// The keys must all be instances of [K] and the values of [V].
/// The [other] map itself can have any type.
factory SplayTreeMap.from(Map other,
[int compare(K key1, K key2), bool isValidKey(potentialKey)]) {
SplayTreeMap<K, V> result = SplayTreeMap<K, V>(compare, isValidKey);
other.forEach((k, v) {
result[k] = v;
});
return result;
}
/// Creates a [SplayTreeMap] that contains all key/value pairs of [other].
factory SplayTreeMap.of(Map<K, V> other,
[int compare(K key1, K key2), bool isValidKey(potentialKey)]) =>
SplayTreeMap<K, V>(compare, isValidKey)..addAll(other);
/// Creates a [SplayTreeMap] where the keys and values are computed from the
/// [iterable].
///
/// For each element of the [iterable] this constructor computes a key/value
/// pair, by applying [key] and [value] respectively.
///
/// The keys of the key/value pairs do not need to be unique. The last
/// occurrence of a key will simply overwrite any previous value.
///
/// If no functions are specified for [key] and [value] the default is to
/// use the iterable value itself.
factory SplayTreeMap.fromIterable(Iterable iterable,
{K key(element),
V value(element),
int compare(K key1, K key2),
bool isValidKey(potentialKey)}) {
SplayTreeMap<K, V> map = SplayTreeMap<K, V>(compare, isValidKey);
MapBase._fillMapWithMappedIterable(map, iterable, key, value);
return map;
}
/// Creates a [SplayTreeMap] associating the given [keys] to [values].
///
/// This constructor iterates over [keys] and [values] and maps each element
/// of [keys] to the corresponding element of [values].
///
/// If [keys] contains the same object multiple times, the last occurrence
/// overwrites the previous value.
///
/// It is an error if the two [Iterable]s don't have the same length.
factory SplayTreeMap.fromIterables(Iterable<K> keys, Iterable<V> values,
[int compare(K key1, K key2), bool isValidKey(potentialKey)]) {
SplayTreeMap<K, V> map = SplayTreeMap<K, V>(compare, isValidKey);
MapBase._fillMapWithIterables(map, keys, values);
return map;
}
int _compare(K key1, K key2) => _comparator(key1, key2);
SplayTreeMap._internal();
V operator [](Object key) {
if (!_validKey(key)) return null;
if (_root != null) {
int comp = _splay(key);
if (comp == 0) {
return _root.value;
}
}
return null;
}
V remove(Object key) {
if (!_validKey(key)) return null;
_SplayTreeMapNode<K, V> mapRoot = _remove(key);
if (mapRoot != null) return mapRoot.value;
return null;
}
void operator []=(K key, V value) {
if (key == null) throw ArgumentError(key);
// Splay on the key to move the last node on the search path for
// the key to the root of the tree.
int comp = _splay(key);
if (comp == 0) {
_root.value = value;
return;
}
_addNewRoot(_SplayTreeMapNode(key, value), comp);
}
V putIfAbsent(K key, V ifAbsent()) {
if (key == null) throw ArgumentError(key);
int comp = _splay(key);
if (comp == 0) {
return _root.value;
}
int modificationCount = _modificationCount;
int splayCount = _splayCount;
V value = ifAbsent();
if (modificationCount != _modificationCount) {
throw ConcurrentModificationError(this);
}
if (splayCount != _splayCount) {
comp = _splay(key);
// Key is still not there, otherwise _modificationCount would be changed.
assert(comp != 0);
}
_addNewRoot(_SplayTreeMapNode(key, value), comp);
return value;
}
void addAll(Map<K, V> other) {
other.forEach((K key, V value) {
this[key] = value;
});
}
bool get isEmpty {
return (_root == null);
}
bool get isNotEmpty => !isEmpty;
void forEach(void f(K key, V value)) {
Iterator<_SplayTreeNode<K>> nodes = _SplayTreeNodeIterator<K>(this);
while (nodes.moveNext()) {
_SplayTreeMapNode<K, V> node = nodes.current;
f(node.key, node.value);
}
}
int get length {
return _count;
}
void clear() {
_clear();
}
bool containsKey(Object key) {
return _validKey(key) && _splay(key) == 0;
}
bool containsValue(Object value) {
int initialSplayCount = _splayCount;
bool visit(_SplayTreeMapNode node) {
while (node != null) {
if (node.value == value) return true;
if (initialSplayCount != _splayCount) {
throw ConcurrentModificationError(this);
}
if (node.right != null && visit(node.right)) return true;
node = node.left;
}
return false;
}
return visit(_root);
}
Iterable<K> get keys => _SplayTreeKeyIterable<K>(this);
Iterable<V> get values => _SplayTreeValueIterable<K, V>(this);
/// Get the first key in the map. Returns [:null:] if the map is empty.
K firstKey() {
if (_root == null) return null;
return _first.key;
}
/// Get the last key in the map. Returns [:null:] if the map is empty.
K lastKey() {
if (_root == null) return null;
return _last.key;
}
/// Get the last key in the map that is strictly smaller than [key]. Returns
/// [:null:] if no key was not found.
K lastKeyBefore(K key) {
if (key == null) throw ArgumentError(key);
if (_root == null) return null;
int comp = _splay(key);
if (comp < 0) return _root.key;
_SplayTreeNode<K> node = _root.left;
if (node == null) return null;
while (node.right != null) {
node = node.right;
}
return node.key;
}
/// Get the first key in the map that is strictly larger than [key]. Returns
/// [:null:] if no key was not found.
K firstKeyAfter(K key) {
if (key == null) throw ArgumentError(key);
if (_root == null) return null;
int comp = _splay(key);
if (comp > 0) return _root.key;
_SplayTreeNode<K> node = _root.right;
if (node == null) return null;
while (node.left != null) {
node = node.left;
}
return node.key;
}
}
abstract class _SplayTreeIterator<K, T> implements Iterator<T> {
final _SplayTree<K, _SplayTreeNode<K>> _tree;
/// Worklist of nodes to visit.
///
/// These nodes have been passed over on the way down in a
/// depth-first left-to-right traversal. Visiting each node,
/// and their right subtrees will visit the remainder of
/// the nodes of a full traversal.
///
/// Only valid as long as the original tree isn't reordered.
final List<_SplayTreeNode<K>> _workList = <_SplayTreeNode<K>>[];
/// Original modification counter of [_tree].
///
/// Incremented on [_tree] when a key is added or removed.
/// If it changes, iteration is aborted.
///
/// Not final because some iterators may modify the tree knowingly,
/// and they update the modification count in that case.
int _modificationCount;
/// Count of splay operations on [_tree] when [_workList] was built.
///
/// If the splay count on [_tree] increases, [_workList] becomes invalid.
int _splayCount;
/// Current node.
_SplayTreeNode<K> _currentNode;
_SplayTreeIterator(_SplayTree<K, _SplayTreeNode<K>> tree)
: _tree = tree,
_modificationCount = tree._modificationCount,
_splayCount = tree._splayCount {
_findLeftMostDescendent(tree._root);
}
_SplayTreeIterator.startAt(_SplayTree<K, _SplayTreeNode<K>> tree, K startKey)
: _tree = tree,
_modificationCount = tree._modificationCount {
if (tree._root == null) return;
int compare = tree._splay(startKey);
_splayCount = tree._splayCount;
if (compare < 0) {
// Don't include the root, start at the next element after the root.
_findLeftMostDescendent(tree._root.right);
} else {
_workList.add(tree._root);
}
}
T get current {
if (_currentNode == null) return null;
return _getValue(_currentNode);
}
void _findLeftMostDescendent(_SplayTreeNode<K> node) {
while (node != null) {
_workList.add(node);
node = node.left;
}
}
/// Called when the tree structure of the tree has changed.
///
/// This can be caused by a splay operation.
/// If the key-set changes, iteration is aborted before getting
/// here, so we know that the keys are the same as before, it's
/// only the tree that has been reordered.
void _rebuildWorkList(_SplayTreeNode<K> currentNode) {
assert(_workList.isNotEmpty);
_workList.clear();
if (currentNode == null) {
_findLeftMostDescendent(_tree._root);
} else {
_tree._splay(currentNode.key);
_findLeftMostDescendent(_tree._root.right);
assert(_workList.isNotEmpty);
}
}
bool moveNext() {
if (_modificationCount != _tree._modificationCount) {
throw ConcurrentModificationError(_tree);
}
// Picks the next element in the worklist as current.
// Updates the worklist with the left-most path of the current node's
// right-hand child.
// If the worklist is no longer valid (after a splay), it is rebuild
// from scratch.
if (_workList.isEmpty) {
_currentNode = null;
return false;
}
if (_tree._splayCount != _splayCount && _currentNode != null) {
_rebuildWorkList(_currentNode);
}
_currentNode = _workList.removeLast();
_findLeftMostDescendent(_currentNode.right);
return true;
}
T _getValue(_SplayTreeNode<K> node);
}
class _SplayTreeKeyIterable<K> extends EfficientLengthIterable<K> {
_SplayTree<K, _SplayTreeNode<K>> _tree;
_SplayTreeKeyIterable(this._tree);
int get length => _tree._count;
bool get isEmpty => _tree._count == 0;
Iterator<K> get iterator => _SplayTreeKeyIterator<K>(_tree);
Set<K> toSet() {
SplayTreeSet<K> set = SplayTreeSet<K>(_tree._comparator, _tree._validKey);
set._count = _tree._count;
set._root = set._copyNode(_tree._root);
return set;
}
}
class _SplayTreeValueIterable<K, V> extends EfficientLengthIterable<V> {
SplayTreeMap<K, V> _map;
_SplayTreeValueIterable(this._map);
int get length => _map._count;
bool get isEmpty => _map._count == 0;
Iterator<V> get iterator => _SplayTreeValueIterator<K, V>(_map);
}
class _SplayTreeKeyIterator<K> extends _SplayTreeIterator<K, K> {
_SplayTreeKeyIterator(_SplayTree<K, _SplayTreeNode<K>> map) : super(map);
K _getValue(_SplayTreeNode<K> node) => node.key;
}
class _SplayTreeValueIterator<K, V> extends _SplayTreeIterator<K, V> {
_SplayTreeValueIterator(SplayTreeMap<K, V> map) : super(map);
V _getValue(_SplayTreeNode<K> node) {
_SplayTreeMapNode<K, V> mapNode = node;
return mapNode.value;
}
}
class _SplayTreeNodeIterator<K>
extends _SplayTreeIterator<K, _SplayTreeNode<K>> {
_SplayTreeNodeIterator(_SplayTree<K, _SplayTreeNode<K>> tree) : super(tree);
_SplayTreeNodeIterator.startAt(
_SplayTree<K, _SplayTreeNode<K>> tree, K startKey)
: super.startAt(tree, startKey);
_SplayTreeNode<K> _getValue(_SplayTreeNode<K> node) => node;
}
/// A [Set] of objects that can be ordered relative to each other.
///
/// The set is based on a self-balancing binary tree. It allows most operations
/// in amortized logarithmic time.
///
/// Elements of the set are compared using the `compare` function passed in
/// the constructor, both for ordering and for equality.
/// If the set contains only an object `a`, then `set.contains(b)`
/// will return `true` if and only if `compare(a, b) == 0`,
/// and the value of `a == b` is not even checked.
/// If the compare function is omitted, the objects are assumed to be
/// [Comparable], and are compared using their [Comparable.compareTo] method.
/// Non-comparable objects (including `null`) will not work as an element
/// in that case.
class SplayTreeSet<E> extends _SplayTree<E, _SplayTreeNode<E>>
with IterableMixin<E>, SetMixin<E> {
_SplayTreeNode<E> _root;
final _SplayTreeNode<E> _dummy = _SplayTreeNode<E>(null);
Comparator<E> _comparator;
_Predicate _validKey;
/// Create a new [SplayTreeSet] with the given compare function.
///
/// If the [compare] function is omitted, it defaults to [Comparable.compare],
/// and the elements must be comparable.
///
/// A provided `compare` function may not work on all objects. It may not even
/// work on all `E` instances.
///
/// For operations that add elements to the set, the user is supposed to not
/// pass in objects that doesn't work with the compare function.
///
/// The methods [contains], [remove], [lookup], [removeAll] or [retainAll]
/// are typed to accept any object(s), and the [isValidKey] test can used to
/// filter those objects before handing them to the `compare` function.
///
/// If [isValidKey] is provided, only values satisfying `isValidKey(other)`
/// are compared using the `compare` method in the methods mentioned above.
/// If the `isValidKey` function returns false for an object, it is assumed to
/// not be in the set.
///
/// If omitted, the `isValidKey` function defaults to checking against the
/// type parameter: `other is E`.
SplayTreeSet([int compare(E key1, E key2), bool isValidKey(potentialKey)])
: _comparator = compare ?? _defaultCompare<E>(),
_validKey = isValidKey ?? ((v) => v is E);
/// Creates a [SplayTreeSet] that contains all [elements].
///
/// The set works as if created by `new SplayTreeSet<E>(compare, isValidKey)`.
///
/// All the [elements] should be instances of [E] and valid arguments to
/// [compare].
/// The `elements` iterable itself may have any element type, so this
/// constructor can be used to down-cast a `Set`, for example as:
/// ```dart
/// Set<SuperType> superSet = ...;
/// Set<SubType> subSet =
/// new SplayTreeSet<SubType>.from(superSet.whereType<SubType>());
/// ```
factory SplayTreeSet.from(Iterable elements,
[int compare(E key1, E key2), bool isValidKey(potentialKey)]) {
SplayTreeSet<E> result = SplayTreeSet<E>(compare, isValidKey);
for (final element in elements) {
E e = element;
result.add(e);
}
return result;
}
/// Creates a [SplayTreeSet] from [elements].
///
/// The set works as if created by `new SplayTreeSet<E>(compare, isValidKey)`.
///
/// All the [elements] should be valid as arguments to the [compare] function.
factory SplayTreeSet.of(Iterable<E> elements,
[int compare(E key1, E key2), bool isValidKey(potentialKey)]) =>
SplayTreeSet(compare, isValidKey)..addAll(elements);
Set<T> _newSet<T>() =>
SplayTreeSet<T>((T a, T b) => _comparator(a as E, b as E), _validKey);
Set<R> cast<R>() => Set.castFrom<E, R>(this, newSet: _newSet);
int _compare(E e1, E e2) => _comparator(e1, e2);
// From Iterable.
Iterator<E> get iterator => _SplayTreeKeyIterator<E>(this);
int get length => _count;
bool get isEmpty => _root == null;
bool get isNotEmpty => _root != null;
E get first {
if (_count == 0) throw IterableElementError.noElement();
return _first.key;
}
E get last {
if (_count == 0) throw IterableElementError.noElement();
return _last.key;
}
E get single {
if (_count == 0) throw IterableElementError.noElement();
if (_count > 1) throw IterableElementError.tooMany();
return _root.key;
}
// From Set.
bool contains(Object element) {
return _validKey(element) && _splay(element) == 0;
}
bool add(E element) {
int compare = _splay(element);
if (compare == 0) return false;
_addNewRoot(_SplayTreeNode(element), compare);
return true;
}
bool remove(Object object) {
if (!_validKey(object)) return false;
return _remove(object) != null;
}
void addAll(Iterable<E> elements) {
for (E element in elements) {
int compare = _splay(element);
if (compare != 0) {
_addNewRoot(_SplayTreeNode(element), compare);
}
}
}
void removeAll(Iterable<Object> elements) {
for (Object element in elements) {
if (_validKey(element)) _remove(element);
}
}
void retainAll(Iterable<Object> elements) {
// Build a set with the same sense of equality as this set.
SplayTreeSet<E> retainSet = SplayTreeSet<E>(_comparator, _validKey);
int modificationCount = _modificationCount;
for (Object object in elements) {
if (modificationCount != _modificationCount) {
// The iterator should not have side effects.
throw ConcurrentModificationError(this);
}
// Equivalent to this.contains(object).
if (_validKey(object) && _splay(object) == 0) {
retainSet.add(_root.key);
}
}
// Take over the elements from the retained set, if it differs.
if (retainSet._count != _count) {
_root = retainSet._root;
_count = retainSet._count;
_modificationCount++;
}
}
E lookup(Object object) {
if (!_validKey(object)) return null;
int comp = _splay(object);
if (comp != 0) return null;
return _root.key;
}
Set<E> intersection(Set<Object> other) {
Set<E> result = SplayTreeSet<E>(_comparator, _validKey);
for (E element in this) {
if (other.contains(element)) result.add(element);
}
return result;
}
Set<E> difference(Set<Object> other) {
Set<E> result = SplayTreeSet<E>(_comparator, _validKey);
for (E element in this) {
if (!other.contains(element)) result.add(element);
}
return result;
}
Set<E> union(Set<E> other) {
return _clone()..addAll(other);
}
SplayTreeSet<E> _clone() {
var set = SplayTreeSet<E>(_comparator, _validKey);
set._count = _count;
set._root = _copyNode(_root);
return set;
}
// Copies the structure of a SplayTree into a new similar structure.
// Works on _SplayTreeMapNode as well, but only copies the keys,
_SplayTreeNode<E> _copyNode(_SplayTreeNode<E> node) {
if (node == null) return null;
return _SplayTreeNode<E>(node.key)
..left = _copyNode(node.left)
..right = _copyNode(node.right);
}
void clear() {
_clear();
}
Set<E> toSet() => _clone();
String toString() => IterableBase.iterableToFullString(this, '{', '}');
}