Avoid logging information by-default and never discarding such logs

The analyzer wraps various functionality in logging calls like

    await logger.runAsync('Prepare linked bundles', () async {
      ...
    });

Doing so will cause time being measured and begin/end messages to be
written to a log. Those strings accumulate in a `StringBuffer` that
is never accessed.

For example running analyzer on a big app like flutter can cause
thousands of "--- Prepare linked bundles in 0 ms.  " strings to be
generated and hanged on to.

This CL makes us no longer generate such strings - only if the
creator of a context supplies a [PerformanceLog] explicitly (in which case
it is responsible for draining the messages written to it).

This reduces memory consumption when analyzing flutter by around 3 MB.

TEST=ci

Change-Id: I4979a964f13c63bd2a3cccef97fb702431731139
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/254925
Reviewed-by: Brian Wilkerson <brianwilkerson@google.com>
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
1 file changed
tree: 87ea5fd364dc52fabac5ef2051ab22be5486e770
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. samples_2/
  11. sdk/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .style.yapf
  23. .vpython
  24. AUTHORS
  25. BUILD.gn
  26. CHANGELOG.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. DEPS
  30. LICENSE
  31. OWNERS
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.