[vm] Do not allocate handles during RawCast. RawCast is sometimes used in contexts that might not have a zone (idle GC), might have a long lived zone (the former interpreter), or otherwise should not allocate handles (the GC should not create handles after any phase that needs to visit them all). TEST=ci Bug: https://github.com/dart-lang/sdk/issues/51099 Change-Id: I0a8a6e4dfa600d5b78fadc5c558ac2e7245ff4bf Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/279620 Reviewed-by: Siva Annamalai <asiva@google.com> Commit-Queue: Ryan Macnak <rmacnak@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.