blob: 7dc6561f99da00db2818a4f6c36f3cca96ba0bb7 [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
#include "platform/globals.h"
#if defined(HOST_OS_WINDOWS)
#include "bin/eventhandler.h"
#include "bin/eventhandler_win.h"
#include <fcntl.h> // NOLINT
#include <io.h> // NOLINT
#include <mswsock.h> // NOLINT
#include <winsock2.h> // NOLINT
#include <ws2tcpip.h> // NOLINT
#include "bin/builtin.h"
#include "bin/dartutils.h"
#include "bin/lockers.h"
#include "bin/log.h"
#include "bin/socket.h"
#include "bin/thread.h"
#include "bin/utils.h"
#include "platform/utils.h"
namespace dart {
namespace bin {
static const int kBufferSize = 64 * 1024;
static const int kStdOverlappedBufferSize = 16 * 1024;
static const int kMaxUDPPackageLength = 64 * 1024;
OverlappedBuffer* OverlappedBuffer::AllocateBuffer(int buffer_size,
Operation operation) {
OverlappedBuffer* buffer =
new (buffer_size) OverlappedBuffer(buffer_size, operation);
return buffer;
}
OverlappedBuffer* OverlappedBuffer::AllocateAcceptBuffer(int buffer_size) {
OverlappedBuffer* buffer = AllocateBuffer(buffer_size, kAccept);
return buffer;
}
OverlappedBuffer* OverlappedBuffer::AllocateReadBuffer(int buffer_size) {
return AllocateBuffer(buffer_size, kRead);
}
OverlappedBuffer* OverlappedBuffer::AllocateRecvFromBuffer(int buffer_size) {
// For calling recvfrom additional buffer space is needed for the source
// address information.
buffer_size += sizeof(socklen_t) + sizeof(struct sockaddr_storage);
return AllocateBuffer(buffer_size, kRecvFrom);
}
OverlappedBuffer* OverlappedBuffer::AllocateWriteBuffer(int buffer_size) {
return AllocateBuffer(buffer_size, kWrite);
}
OverlappedBuffer* OverlappedBuffer::AllocateSendToBuffer(int buffer_size) {
return AllocateBuffer(buffer_size, kSendTo);
}
OverlappedBuffer* OverlappedBuffer::AllocateDisconnectBuffer() {
return AllocateBuffer(0, kDisconnect);
}
OverlappedBuffer* OverlappedBuffer::AllocateConnectBuffer() {
return AllocateBuffer(0, kConnect);
}
void OverlappedBuffer::DisposeBuffer(OverlappedBuffer* buffer) {
delete buffer;
}
OverlappedBuffer* OverlappedBuffer::GetFromOverlapped(OVERLAPPED* overlapped) {
OverlappedBuffer* buffer =
CONTAINING_RECORD(overlapped, OverlappedBuffer, overlapped_);
return buffer;
}
int OverlappedBuffer::Read(void* buffer, int num_bytes) {
if (num_bytes > GetRemainingLength()) {
num_bytes = GetRemainingLength();
}
memmove(buffer, GetBufferStart() + index_, num_bytes);
index_ += num_bytes;
return num_bytes;
}
int OverlappedBuffer::Write(const void* buffer, int num_bytes) {
ASSERT(num_bytes == buflen_);
memmove(GetBufferStart(), buffer, num_bytes);
data_length_ = num_bytes;
return num_bytes;
}
int OverlappedBuffer::GetRemainingLength() {
ASSERT(operation_ == kRead || operation_ == kRecvFrom);
return data_length_ - index_;
}
Handle::Handle(intptr_t handle)
: ReferenceCounted(),
DescriptorInfoBase(handle),
handle_(reinterpret_cast<HANDLE>(handle)),
completion_port_(INVALID_HANDLE_VALUE),
event_handler_(NULL),
data_ready_(NULL),
pending_read_(NULL),
pending_write_(NULL),
last_error_(NOERROR),
flags_(0),
read_thread_id_(Thread::kInvalidThreadId),
read_thread_handle_(NULL),
read_thread_starting_(false),
read_thread_finished_(false),
monitor_(new Monitor()) {}
Handle::~Handle() {
delete monitor_;
}
bool Handle::CreateCompletionPort(HANDLE completion_port) {
ASSERT(completion_port_ == INVALID_HANDLE_VALUE);
// A reference to the Handle is Retained by the IO completion port.
// It is Released by DeleteIfClosed.
Retain();
completion_port_ = CreateIoCompletionPort(
handle(), completion_port, reinterpret_cast<ULONG_PTR>(this), 0);
return (completion_port_ != NULL);
}
void Handle::Close() {
MonitorLocker ml(monitor_);
if (!SupportsOverlappedIO()) {
// If the handle uses synchronous I/O (e.g. stdin), cancel any pending
// operation before closing the handle, so the read thread is not blocked.
BOOL result = CancelIoEx(handle_, NULL);
// The Dart code 'stdin.listen(() {}).cancel()' causes this assert to be
// triggered on Windows 7, but not on Windows 10.
#if defined(DEBUG)
if (IsWindows10OrGreater()) {
ASSERT(result || (GetLastError() == ERROR_NOT_FOUND));
}
#else
USE(result);
#endif
}
if (!IsClosing()) {
// Close the socket and set the closing state. This close method can be
// called again if this socket has pending IO operations in flight.
MarkClosing();
// Perform handle type specific closing.
DoClose();
}
ASSERT(IsHandleClosed());
}
void Handle::DoClose() {
if (!IsHandleClosed()) {
CloseHandle(handle_);
handle_ = INVALID_HANDLE_VALUE;
}
}
bool Handle::HasPendingRead() {
MonitorLocker ml(monitor_);
return pending_read_ != NULL;
}
bool Handle::HasPendingWrite() {
MonitorLocker ml(monitor_);
return pending_write_ != NULL;
}
void Handle::WaitForReadThreadStarted() {
MonitorLocker ml(monitor_);
while (read_thread_starting_) {
ml.Wait();
}
}
void Handle::WaitForReadThreadFinished() {
HANDLE to_join = NULL;
{
MonitorLocker ml(monitor_);
if (read_thread_id_ != Thread::kInvalidThreadId) {
while (!read_thread_finished_) {
ml.Wait();
}
read_thread_finished_ = false;
read_thread_id_ = Thread::kInvalidThreadId;
to_join = read_thread_handle_;
read_thread_handle_ = NULL;
}
}
if (to_join != NULL) {
// Join the read thread.
DWORD res = WaitForSingleObject(to_join, INFINITE);
CloseHandle(to_join);
ASSERT(res == WAIT_OBJECT_0);
}
}
void Handle::ReadComplete(OverlappedBuffer* buffer) {
WaitForReadThreadStarted();
{
MonitorLocker ml(monitor_);
// Currently only one outstanding read at the time.
ASSERT(pending_read_ == buffer);
ASSERT(data_ready_ == NULL);
if (!IsClosing() && !buffer->IsEmpty()) {
data_ready_ = pending_read_;
} else {
OverlappedBuffer::DisposeBuffer(buffer);
}
pending_read_ = NULL;
}
WaitForReadThreadFinished();
}
void Handle::RecvFromComplete(OverlappedBuffer* buffer) {
ReadComplete(buffer);
}
void Handle::WriteComplete(OverlappedBuffer* buffer) {
MonitorLocker ml(monitor_);
// Currently only one outstanding write at the time.
ASSERT(pending_write_ == buffer);
OverlappedBuffer::DisposeBuffer(buffer);
pending_write_ = NULL;
}
static void ReadFileThread(uword args) {
Handle* handle = reinterpret_cast<Handle*>(args);
handle->ReadSyncCompleteAsync();
}
void Handle::NotifyReadThreadStarted() {
MonitorLocker ml(monitor_);
ASSERT(read_thread_starting_);
ASSERT(read_thread_id_ == Thread::kInvalidThreadId);
read_thread_id_ = Thread::GetCurrentThreadId();
read_thread_handle_ = OpenThread(SYNCHRONIZE, false, read_thread_id_);
read_thread_starting_ = false;
ml.Notify();
}
void Handle::NotifyReadThreadFinished() {
MonitorLocker ml(monitor_);
ASSERT(!read_thread_finished_);
ASSERT(read_thread_id_ != Thread::kInvalidThreadId);
read_thread_finished_ = true;
ml.Notify();
}
void Handle::ReadSyncCompleteAsync() {
NotifyReadThreadStarted();
ASSERT(pending_read_ != NULL);
ASSERT(pending_read_->GetBufferSize() >= kStdOverlappedBufferSize);
DWORD buffer_size = pending_read_->GetBufferSize();
if (GetFileType(handle_) == FILE_TYPE_CHAR) {
buffer_size = kStdOverlappedBufferSize;
}
char* buffer_start = pending_read_->GetBufferStart();
DWORD bytes_read = 0;
BOOL ok = ReadFile(handle_, buffer_start, buffer_size, &bytes_read, NULL);
if (!ok) {
bytes_read = 0;
}
OVERLAPPED* overlapped = pending_read_->GetCleanOverlapped();
ok =
PostQueuedCompletionStatus(event_handler_->completion_port(), bytes_read,
reinterpret_cast<ULONG_PTR>(this), overlapped);
if (!ok) {
FATAL("PostQueuedCompletionStatus failed");
}
NotifyReadThreadFinished();
}
bool Handle::IssueRead() {
ASSERT(type_ != kListenSocket);
ASSERT(pending_read_ == NULL);
OverlappedBuffer* buffer = OverlappedBuffer::AllocateReadBuffer(kBufferSize);
if (SupportsOverlappedIO()) {
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
BOOL ok =
ReadFile(handle_, buffer->GetBufferStart(), buffer->GetBufferSize(),
NULL, buffer->GetCleanOverlapped());
if (ok || (GetLastError() == ERROR_IO_PENDING)) {
// Completing asynchronously.
pending_read_ = buffer;
return true;
}
OverlappedBuffer::DisposeBuffer(buffer);
HandleIssueError();
return false;
} else {
// Completing asynchronously through thread.
pending_read_ = buffer;
read_thread_starting_ = true;
int result = Thread::Start(ReadFileThread, reinterpret_cast<uword>(this));
if (result != 0) {
FATAL1("Failed to start read file thread %d", result);
}
return true;
}
}
bool Handle::IssueRecvFrom() {
return false;
}
bool Handle::IssueWrite() {
MonitorLocker ml(monitor_);
ASSERT(type_ != kListenSocket);
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
ASSERT(pending_write_ != NULL);
ASSERT(pending_write_->operation() == OverlappedBuffer::kWrite);
OverlappedBuffer* buffer = pending_write_;
BOOL ok =
WriteFile(handle_, buffer->GetBufferStart(), buffer->GetBufferSize(),
NULL, buffer->GetCleanOverlapped());
if (ok || (GetLastError() == ERROR_IO_PENDING)) {
// Completing asynchronously.
pending_write_ = buffer;
return true;
}
OverlappedBuffer::DisposeBuffer(buffer);
HandleIssueError();
return false;
}
bool Handle::IssueSendTo(struct sockaddr* sa, socklen_t sa_len) {
return false;
}
static void HandleClosed(Handle* handle) {
if (!handle->IsClosing()) {
int event_mask = 1 << kCloseEvent;
handle->NotifyAllDartPorts(event_mask);
}
}
static void HandleError(Handle* handle) {
handle->set_last_error(WSAGetLastError());
handle->MarkError();
if (!handle->IsClosing()) {
handle->NotifyAllDartPorts(1 << kErrorEvent);
}
}
void Handle::HandleIssueError() {
DWORD error = GetLastError();
if (error == ERROR_BROKEN_PIPE) {
HandleClosed(this);
} else {
HandleError(this);
}
SetLastError(error);
}
void FileHandle::EnsureInitialized(EventHandlerImplementation* event_handler) {
MonitorLocker ml(monitor_);
event_handler_ = event_handler;
if (completion_port_ == INVALID_HANDLE_VALUE) {
if (SupportsOverlappedIO()) {
CreateCompletionPort(event_handler_->completion_port());
} else {
// We need to retain the Handle even if overlapped IO is not supported.
// It is Released by DeleteIfClosed after ReadSyncCompleteAsync
// manually puts an event on the IO completion port.
Retain();
completion_port_ = event_handler_->completion_port();
}
}
}
bool FileHandle::IsClosed() {
return IsClosing() && !HasPendingRead() && !HasPendingWrite();
}
void DirectoryWatchHandle::EnsureInitialized(
EventHandlerImplementation* event_handler) {
MonitorLocker ml(monitor_);
event_handler_ = event_handler;
if (completion_port_ == INVALID_HANDLE_VALUE) {
CreateCompletionPort(event_handler_->completion_port());
}
}
bool DirectoryWatchHandle::IsClosed() {
return IsClosing() && (pending_read_ == NULL);
}
bool DirectoryWatchHandle::IssueRead() {
// It may have been started before, as we start the directory-handler when
// we create it.
if ((pending_read_ != NULL) || (data_ready_ != NULL)) {
return true;
}
OverlappedBuffer* buffer = OverlappedBuffer::AllocateReadBuffer(kBufferSize);
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
BOOL ok = ReadDirectoryChangesW(handle_, buffer->GetBufferStart(),
buffer->GetBufferSize(), recursive_, events_,
NULL, buffer->GetCleanOverlapped(), NULL);
if (ok || (GetLastError() == ERROR_IO_PENDING)) {
// Completing asynchronously.
pending_read_ = buffer;
return true;
}
OverlappedBuffer::DisposeBuffer(buffer);
return false;
}
void DirectoryWatchHandle::Stop() {
MonitorLocker ml(monitor_);
// Stop the outstanding read, so we can close the handle.
if (pending_read_ != NULL) {
CancelIoEx(handle(), pending_read_->GetCleanOverlapped());
// Don't dispose of the buffer, as it will still complete (with length 0).
}
DoClose();
}
void SocketHandle::HandleIssueError() {
int error = WSAGetLastError();
if (error == WSAECONNRESET) {
HandleClosed(this);
} else {
HandleError(this);
}
WSASetLastError(error);
}
bool ListenSocket::LoadAcceptEx() {
// Load the AcceptEx function into memory using WSAIoctl.
GUID guid_accept_ex = WSAID_ACCEPTEX;
DWORD bytes;
int status = WSAIoctl(socket(), SIO_GET_EXTENSION_FUNCTION_POINTER,
&guid_accept_ex, sizeof(guid_accept_ex), &AcceptEx_,
sizeof(AcceptEx_), &bytes, NULL, NULL);
return (status != SOCKET_ERROR);
}
bool ListenSocket::IssueAccept() {
MonitorLocker ml(monitor_);
// For AcceptEx there needs to be buffer storage for address
// information for two addresses (local and remote address). The
// AcceptEx documentation says: "This value must be at least 16
// bytes more than the maximum address length for the transport
// protocol in use."
static const int kAcceptExAddressAdditionalBytes = 16;
static const int kAcceptExAddressStorageSize =
sizeof(SOCKADDR_STORAGE) + kAcceptExAddressAdditionalBytes;
OverlappedBuffer* buffer =
OverlappedBuffer::AllocateAcceptBuffer(2 * kAcceptExAddressStorageSize);
DWORD received;
BOOL ok;
ok = AcceptEx_(socket(), buffer->client(), buffer->GetBufferStart(),
0, // For now don't receive data with accept.
kAcceptExAddressStorageSize, kAcceptExAddressStorageSize,
&received, buffer->GetCleanOverlapped());
if (!ok) {
if (WSAGetLastError() != WSA_IO_PENDING) {
int error = WSAGetLastError();
closesocket(buffer->client());
OverlappedBuffer::DisposeBuffer(buffer);
WSASetLastError(error);
return false;
}
}
pending_accept_count_++;
return true;
}
void ListenSocket::AcceptComplete(OverlappedBuffer* buffer,
HANDLE completion_port) {
MonitorLocker ml(monitor_);
if (!IsClosing()) {
// Update the accepted socket to support the full range of API calls.
SOCKET s = socket();
int rc = setsockopt(buffer->client(), SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT,
reinterpret_cast<char*>(&s), sizeof(s));
if (rc == NO_ERROR) {
// Insert the accepted socket into the list.
ClientSocket* client_socket = new ClientSocket(buffer->client());
client_socket->mark_connected();
client_socket->CreateCompletionPort(completion_port);
if (accepted_head_ == NULL) {
accepted_head_ = client_socket;
accepted_tail_ = client_socket;
} else {
ASSERT(accepted_tail_ != NULL);
accepted_tail_->set_next(client_socket);
accepted_tail_ = client_socket;
}
accepted_count_++;
} else {
closesocket(buffer->client());
}
} else {
// Close the socket, as it's already accepted.
closesocket(buffer->client());
}
pending_accept_count_--;
OverlappedBuffer::DisposeBuffer(buffer);
}
static void DeleteIfClosed(Handle* handle) {
if (handle->IsClosed()) {
handle->set_completion_port(INVALID_HANDLE_VALUE);
handle->set_event_handler(NULL);
handle->NotifyAllDartPorts(1 << kDestroyedEvent);
handle->RemoveAllPorts();
// Once the Handle is closed, no further events on the IO completion port
// will mention it. Thus, we can drop the reference here.
handle->Release();
}
}
void ListenSocket::DoClose() {
closesocket(socket());
handle_ = INVALID_HANDLE_VALUE;
while (CanAccept()) {
// Get rid of connections already accepted.
ClientSocket* client = Accept();
if (client != NULL) {
client->Close();
// Release the reference from the list.
// When an accept completes, we make a new ClientSocket (1 reference),
// and add it to the IO completion port (1 more reference). If an
// accepted connection is never requested by the Dart code, then
// this list owns a reference (first Release), and the IO completion
// port owns a reference, (second Release in DeleteIfClosed).
client->Release();
DeleteIfClosed(client);
} else {
break;
}
}
// To finish resetting the state of the ListenSocket back to what it was
// before EnsureInitialized was called, we have to reset the AcceptEx_
// function pointer.
AcceptEx_ = NULL;
}
bool ListenSocket::CanAccept() {
MonitorLocker ml(monitor_);
return accepted_head_ != NULL;
}
ClientSocket* ListenSocket::Accept() {
MonitorLocker ml(monitor_);
ClientSocket* result = NULL;
if (accepted_head_ != NULL) {
result = accepted_head_;
accepted_head_ = accepted_head_->next();
if (accepted_head_ == NULL) {
accepted_tail_ = NULL;
}
result->set_next(NULL);
accepted_count_--;
}
if (pending_accept_count_ < 5) {
// We have less than 5 pending accepts, queue another.
if (!IsClosing()) {
if (!IssueAccept()) {
HandleError(this);
}
}
}
return result;
}
void ListenSocket::EnsureInitialized(
EventHandlerImplementation* event_handler) {
MonitorLocker ml(monitor_);
if (AcceptEx_ == NULL) {
ASSERT(completion_port_ == INVALID_HANDLE_VALUE);
ASSERT(event_handler_ == NULL);
event_handler_ = event_handler;
CreateCompletionPort(event_handler_->completion_port());
LoadAcceptEx();
}
}
bool ListenSocket::IsClosed() {
return IsClosing() && !HasPendingAccept();
}
intptr_t Handle::Available() {
MonitorLocker ml(monitor_);
if (data_ready_ == NULL) {
return 0;
}
ASSERT(!data_ready_->IsEmpty());
return data_ready_->GetRemainingLength();
}
intptr_t Handle::Read(void* buffer, intptr_t num_bytes) {
MonitorLocker ml(monitor_);
if (data_ready_ == NULL) {
return 0;
}
num_bytes =
data_ready_->Read(buffer, Utils::Minimum<intptr_t>(num_bytes, INT_MAX));
if (data_ready_->IsEmpty()) {
OverlappedBuffer::DisposeBuffer(data_ready_);
data_ready_ = NULL;
if (!IsClosing() && !IsClosedRead()) {
IssueRead();
}
}
return num_bytes;
}
intptr_t Handle::RecvFrom(void* buffer,
intptr_t num_bytes,
struct sockaddr* sa,
socklen_t sa_len) {
MonitorLocker ml(monitor_);
if (data_ready_ == NULL) {
return 0;
}
num_bytes =
data_ready_->Read(buffer, Utils::Minimum<intptr_t>(num_bytes, INT_MAX));
if (data_ready_->from()->sa_family == AF_INET) {
ASSERT(sa_len >= sizeof(struct sockaddr_in));
memmove(sa, data_ready_->from(), sizeof(struct sockaddr_in));
} else {
ASSERT(data_ready_->from()->sa_family == AF_INET6);
ASSERT(sa_len >= sizeof(struct sockaddr_in6));
memmove(sa, data_ready_->from(), sizeof(struct sockaddr_in6));
}
// Always dispose of the buffer, as UDP messages must be read in their
// entirety to match how recvfrom works in a socket.
OverlappedBuffer::DisposeBuffer(data_ready_);
data_ready_ = NULL;
if (!IsClosing() && !IsClosedRead()) {
IssueRecvFrom();
}
return num_bytes;
}
intptr_t Handle::Write(const void* buffer, intptr_t num_bytes) {
MonitorLocker ml(monitor_);
if (pending_write_ != NULL) {
return 0;
}
if (num_bytes > kBufferSize) {
num_bytes = kBufferSize;
}
ASSERT(SupportsOverlappedIO());
if (completion_port_ == INVALID_HANDLE_VALUE) {
return 0;
}
int truncated_bytes = Utils::Minimum<intptr_t>(num_bytes, INT_MAX);
pending_write_ = OverlappedBuffer::AllocateWriteBuffer(truncated_bytes);
pending_write_->Write(buffer, truncated_bytes);
if (!IssueWrite()) {
return -1;
}
return truncated_bytes;
}
intptr_t Handle::SendTo(const void* buffer,
intptr_t num_bytes,
struct sockaddr* sa,
socklen_t sa_len) {
MonitorLocker ml(monitor_);
if (pending_write_ != NULL) {
return 0;
}
if (num_bytes > kBufferSize) {
num_bytes = kBufferSize;
}
ASSERT(SupportsOverlappedIO());
if (completion_port_ == INVALID_HANDLE_VALUE) {
return 0;
}
pending_write_ = OverlappedBuffer::AllocateSendToBuffer(num_bytes);
pending_write_->Write(buffer, num_bytes);
if (!IssueSendTo(sa, sa_len)) {
return -1;
}
return num_bytes;
}
Mutex* StdHandle::stdin_mutex_ = new Mutex();
StdHandle* StdHandle::stdin_ = NULL;
StdHandle* StdHandle::Stdin(HANDLE handle) {
MutexLocker ml(stdin_mutex_);
if (stdin_ == NULL) {
stdin_ = new StdHandle(handle);
}
return stdin_;
}
static void WriteFileThread(uword args) {
StdHandle* handle = reinterpret_cast<StdHandle*>(args);
handle->RunWriteLoop();
}
void StdHandle::RunWriteLoop() {
MonitorLocker ml(monitor_);
write_thread_running_ = true;
thread_id_ = Thread::GetCurrentThreadId();
thread_handle_ = OpenThread(SYNCHRONIZE, false, thread_id_);
// Notify we have started.
ml.Notify();
while (write_thread_running_) {
ml.Wait(Monitor::kNoTimeout);
if (pending_write_ != NULL) {
// We woke up and had a pending write. Execute it.
WriteSyncCompleteAsync();
}
}
write_thread_exists_ = false;
ml.Notify();
}
void StdHandle::WriteSyncCompleteAsync() {
ASSERT(pending_write_ != NULL);
DWORD bytes_written = -1;
BOOL ok = WriteFile(handle_, pending_write_->GetBufferStart(),
pending_write_->GetBufferSize(), &bytes_written, NULL);
if (!ok) {
bytes_written = 0;
}
thread_wrote_ += bytes_written;
OVERLAPPED* overlapped = pending_write_->GetCleanOverlapped();
ok = PostQueuedCompletionStatus(
event_handler_->completion_port(), bytes_written,
reinterpret_cast<ULONG_PTR>(this), overlapped);
if (!ok) {
FATAL("PostQueuedCompletionStatus failed");
}
}
intptr_t StdHandle::Write(const void* buffer, intptr_t num_bytes) {
MonitorLocker ml(monitor_);
if (pending_write_ != NULL) {
return 0;
}
if (num_bytes > kBufferSize) {
num_bytes = kBufferSize;
}
// In the case of stdout and stderr, OverlappedIO is not supported.
// Here we'll instead use a thread, to make it async.
// This code is actually never exposed to the user, as stdout and stderr is
// not available as a RawSocket, but only wrapped in a Socket.
// Note that we return '0', unless a thread have already completed a write.
if (thread_wrote_ > 0) {
if (num_bytes > thread_wrote_) {
num_bytes = thread_wrote_;
}
thread_wrote_ -= num_bytes;
return num_bytes;
}
if (!write_thread_exists_) {
write_thread_exists_ = true;
// The write thread gets a reference to the Handle, which it places in
// the events it puts on the IO completion port. The reference is
// Released by DeleteIfClosed.
Retain();
int result = Thread::Start(WriteFileThread, reinterpret_cast<uword>(this));
if (result != 0) {
FATAL1("Failed to start write file thread %d", result);
}
while (!write_thread_running_) {
// Wait until we the thread is running.
ml.Wait(Monitor::kNoTimeout);
}
}
// Only queue up to INT_MAX bytes.
int truncated_bytes = Utils::Minimum<intptr_t>(num_bytes, INT_MAX);
// Create buffer and notify thread about the new handle.
pending_write_ = OverlappedBuffer::AllocateWriteBuffer(truncated_bytes);
pending_write_->Write(buffer, truncated_bytes);
ml.Notify();
return 0;
}
void StdHandle::DoClose() {
{
MonitorLocker ml(monitor_);
if (write_thread_exists_) {
write_thread_running_ = false;
ml.Notify();
while (write_thread_exists_) {
ml.Wait(Monitor::kNoTimeout);
}
// Join the thread.
DWORD res = WaitForSingleObject(thread_handle_, INFINITE);
CloseHandle(thread_handle_);
ASSERT(res == WAIT_OBJECT_0);
}
Handle::DoClose();
}
MutexLocker ml(stdin_mutex_);
stdin_->Release();
StdHandle::stdin_ = NULL;
}
#if defined(DEBUG)
intptr_t ClientSocket::disconnecting_ = 0;
#endif
bool ClientSocket::LoadDisconnectEx() {
// Load the DisconnectEx function into memory using WSAIoctl.
GUID guid_disconnect_ex = WSAID_DISCONNECTEX;
DWORD bytes;
int status =
WSAIoctl(socket(), SIO_GET_EXTENSION_FUNCTION_POINTER,
&guid_disconnect_ex, sizeof(guid_disconnect_ex), &DisconnectEx_,
sizeof(DisconnectEx_), &bytes, NULL, NULL);
return (status != SOCKET_ERROR);
}
void ClientSocket::Shutdown(int how) {
int rc = shutdown(socket(), how);
if (how == SD_RECEIVE) {
MarkClosedRead();
}
if (how == SD_SEND) {
MarkClosedWrite();
}
if (how == SD_BOTH) {
MarkClosedRead();
MarkClosedWrite();
}
}
void ClientSocket::DoClose() {
// Always do a shutdown before initiating a disconnect.
shutdown(socket(), SD_BOTH);
IssueDisconnect();
handle_ = INVALID_HANDLE_VALUE;
}
bool ClientSocket::IssueRead() {
MonitorLocker ml(monitor_);
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
ASSERT(pending_read_ == NULL);
// TODO(sgjesse): Use a MTU value here. Only the loopback adapter can
// handle 64k datagrams.
OverlappedBuffer* buffer = OverlappedBuffer::AllocateReadBuffer(65536);
DWORD flags;
flags = 0;
int rc = WSARecv(socket(), buffer->GetWASBUF(), 1, NULL, &flags,
buffer->GetCleanOverlapped(), NULL);
if ((rc == NO_ERROR) || (WSAGetLastError() == WSA_IO_PENDING)) {
pending_read_ = buffer;
return true;
}
OverlappedBuffer::DisposeBuffer(buffer);
pending_read_ = NULL;
HandleIssueError();
return false;
}
bool ClientSocket::IssueWrite() {
MonitorLocker ml(monitor_);
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
ASSERT(pending_write_ != NULL);
ASSERT(pending_write_->operation() == OverlappedBuffer::kWrite);
int rc = WSASend(socket(), pending_write_->GetWASBUF(), 1, NULL, 0,
pending_write_->GetCleanOverlapped(), NULL);
if ((rc == NO_ERROR) || (WSAGetLastError() == WSA_IO_PENDING)) {
return true;
}
OverlappedBuffer::DisposeBuffer(pending_write_);
pending_write_ = NULL;
HandleIssueError();
return false;
}
void ClientSocket::IssueDisconnect() {
OverlappedBuffer* buffer = OverlappedBuffer::AllocateDisconnectBuffer();
BOOL ok =
DisconnectEx_(socket(), buffer->GetCleanOverlapped(), TF_REUSE_SOCKET, 0);
// DisconnectEx works like other OverlappedIO APIs, where we can get either an
// immediate success or delayed operation by WSA_IO_PENDING being set.
if (ok || (WSAGetLastError() != WSA_IO_PENDING)) {
DisconnectComplete(buffer);
}
// When the Dart side receives this event, it may decide to close its Dart
// ports. When all ports are closed, the VM will shut down. The EventHandler
// will then shut down. If the EventHandler shuts down before this
// asynchronous disconnect finishes, this ClientSocket will be leaked.
// TODO(dart:io): Retain a list of client sockets that are in the process of
// disconnecting. Disconnect them forcefully, and clean up their resources
// when the EventHandler shuts down.
NotifyAllDartPorts(1 << kDestroyedEvent);
RemoveAllPorts();
#if defined(DEBUG)
disconnecting_++;
#endif
}
void ClientSocket::DisconnectComplete(OverlappedBuffer* buffer) {
OverlappedBuffer::DisposeBuffer(buffer);
closesocket(socket());
if (data_ready_ != NULL) {
OverlappedBuffer::DisposeBuffer(data_ready_);
}
mark_closed();
#if defined(DEBUG)
disconnecting_--;
#endif
}
void ClientSocket::ConnectComplete(OverlappedBuffer* buffer) {
OverlappedBuffer::DisposeBuffer(buffer);
// Update socket to support full socket API, after ConnectEx completed.
setsockopt(socket(), SOL_SOCKET, SO_UPDATE_CONNECT_CONTEXT, NULL, 0);
// If the port is set, we already listen for this socket in Dart.
// Handle the cases here.
if (!IsClosedRead() && ((Mask() & (1 << kInEvent)) != 0)) {
IssueRead();
}
if (!IsClosedWrite() && ((Mask() & (1 << kOutEvent)) != 0)) {
Dart_Port port = NextNotifyDartPort(1 << kOutEvent);
DartUtils::PostInt32(port, 1 << kOutEvent);
}
}
void ClientSocket::EnsureInitialized(
EventHandlerImplementation* event_handler) {
MonitorLocker ml(monitor_);
if (completion_port_ == INVALID_HANDLE_VALUE) {
ASSERT(event_handler_ == NULL);
event_handler_ = event_handler;
CreateCompletionPort(event_handler_->completion_port());
}
}
bool ClientSocket::IsClosed() {
return connected_ && closed_;
}
bool DatagramSocket::IssueSendTo(struct sockaddr* sa, socklen_t sa_len) {
MonitorLocker ml(monitor_);
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
ASSERT(pending_write_ != NULL);
ASSERT(pending_write_->operation() == OverlappedBuffer::kSendTo);
int rc = WSASendTo(socket(), pending_write_->GetWASBUF(), 1, NULL, 0, sa,
sa_len, pending_write_->GetCleanOverlapped(), NULL);
if ((rc == NO_ERROR) || (WSAGetLastError() == WSA_IO_PENDING)) {
return true;
}
OverlappedBuffer::DisposeBuffer(pending_write_);
pending_write_ = NULL;
HandleIssueError();
return false;
}
bool DatagramSocket::IssueRecvFrom() {
MonitorLocker ml(monitor_);
ASSERT(completion_port_ != INVALID_HANDLE_VALUE);
ASSERT(pending_read_ == NULL);
OverlappedBuffer* buffer =
OverlappedBuffer::AllocateRecvFromBuffer(kMaxUDPPackageLength);
DWORD flags;
flags = 0;
int rc = WSARecvFrom(socket(), buffer->GetWASBUF(), 1, NULL, &flags,
buffer->from(), buffer->from_len_addr(),
buffer->GetCleanOverlapped(), NULL);
if ((rc == NO_ERROR) || (WSAGetLastError() == WSA_IO_PENDING)) {
pending_read_ = buffer;
return true;
}
OverlappedBuffer::DisposeBuffer(buffer);
pending_read_ = NULL;
HandleIssueError();
return false;
}
void DatagramSocket::EnsureInitialized(
EventHandlerImplementation* event_handler) {
MonitorLocker ml(monitor_);
if (completion_port_ == INVALID_HANDLE_VALUE) {
ASSERT(event_handler_ == NULL);
event_handler_ = event_handler;
CreateCompletionPort(event_handler_->completion_port());
}
}
bool DatagramSocket::IsClosed() {
return IsClosing() && !HasPendingRead() && !HasPendingWrite();
}
void DatagramSocket::DoClose() {
// Just close the socket. This will cause any queued requests to be aborted.
closesocket(socket());
MarkClosedRead();
MarkClosedWrite();
handle_ = INVALID_HANDLE_VALUE;
}
void EventHandlerImplementation::HandleInterrupt(InterruptMessage* msg) {
ASSERT(this != NULL);
if (msg->id == kTimerId) {
// Change of timeout request. Just set the new timeout and port as the
// completion thread will use the new timeout value for its next wait.
timeout_queue_.UpdateTimeout(msg->dart_port, msg->data);
} else if (msg->id == kShutdownId) {
shutdown_ = true;
} else {
Socket* socket = reinterpret_cast<Socket*>(msg->id);
RefCntReleaseScope<Socket> rs(socket);
if (socket->fd() == -1) {
return;
}
Handle* handle = reinterpret_cast<Handle*>(socket->fd());
ASSERT(handle != NULL);
if (handle->is_listen_socket()) {
ListenSocket* listen_socket = reinterpret_cast<ListenSocket*>(handle);
listen_socket->EnsureInitialized(this);
MonitorLocker ml(listen_socket->monitor_);
if (IS_COMMAND(msg->data, kReturnTokenCommand)) {
listen_socket->ReturnTokens(msg->dart_port, TOKEN_COUNT(msg->data));
} else if (IS_COMMAND(msg->data, kSetEventMaskCommand)) {
// `events` can only have kInEvent/kOutEvent flags set.
intptr_t events = msg->data & EVENT_MASK;
ASSERT(0 == (events & ~(1 << kInEvent | 1 << kOutEvent)));
listen_socket->SetPortAndMask(msg->dart_port, events);
TryDispatchingPendingAccepts(listen_socket);
} else if (IS_COMMAND(msg->data, kCloseCommand)) {
if (msg->dart_port != ILLEGAL_PORT) {
listen_socket->RemovePort(msg->dart_port);
}
// We only close the socket file descriptor from the operating
// system if there are no other dart socket objects which
// are listening on the same (address, port) combination.
ListeningSocketRegistry* registry = ListeningSocketRegistry::Instance();
MutexLocker locker(registry->mutex());
if (registry->CloseSafe(socket)) {
ASSERT(listen_socket->Mask() == 0);
listen_socket->Close();
socket->SetClosedFd();
}
DartUtils::PostInt32(msg->dart_port, 1 << kDestroyedEvent);
} else {
UNREACHABLE();
}
} else {
handle->EnsureInitialized(this);
MonitorLocker ml(handle->monitor_);
if (IS_COMMAND(msg->data, kReturnTokenCommand)) {
handle->ReturnTokens(msg->dart_port, TOKEN_COUNT(msg->data));
} else if (IS_COMMAND(msg->data, kSetEventMaskCommand)) {
// `events` can only have kInEvent/kOutEvent flags set.
intptr_t events = msg->data & EVENT_MASK;
ASSERT(0 == (events & ~(1 << kInEvent | 1 << kOutEvent)));
handle->SetPortAndMask(msg->dart_port, events);
// Issue a read.
if ((handle->Mask() & (1 << kInEvent)) != 0) {
if (handle->is_datagram_socket()) {
handle->IssueRecvFrom();
} else if (handle->is_client_socket()) {
if (reinterpret_cast<ClientSocket*>(handle)->is_connected()) {
handle->IssueRead();
}
} else {
handle->IssueRead();
}
}
// If out events (can write events) have been requested, and there
// are no pending writes, meaning any writes are already complete,
// post an out event immediately.
if ((events & (1 << kOutEvent)) != 0) {
if (!handle->HasPendingWrite()) {
if (handle->is_client_socket()) {
if (reinterpret_cast<ClientSocket*>(handle)->is_connected()) {
intptr_t event_mask = 1 << kOutEvent;
if ((handle->Mask() & event_mask) != 0) {
Dart_Port port = handle->NextNotifyDartPort(event_mask);
DartUtils::PostInt32(port, event_mask);
}
}
} else {
intptr_t event_mask = 1 << kOutEvent;
if ((handle->Mask() & event_mask) != 0) {
Dart_Port port = handle->NextNotifyDartPort(event_mask);
DartUtils::PostInt32(port, event_mask);
}
}
}
}
} else if (IS_COMMAND(msg->data, kShutdownReadCommand)) {
ASSERT(handle->is_client_socket());
ClientSocket* client_socket = reinterpret_cast<ClientSocket*>(handle);
client_socket->Shutdown(SD_RECEIVE);
} else if (IS_COMMAND(msg->data, kShutdownWriteCommand)) {
ASSERT(handle->is_client_socket());
ClientSocket* client_socket = reinterpret_cast<ClientSocket*>(handle);
client_socket->Shutdown(SD_SEND);
} else if (IS_COMMAND(msg->data, kCloseCommand)) {
handle->SetPortAndMask(msg->dart_port, 0);
handle->Close();
socket->SetClosedFd();
} else {
UNREACHABLE();
}
}
DeleteIfClosed(handle);
}
}
void EventHandlerImplementation::HandleAccept(ListenSocket* listen_socket,
OverlappedBuffer* buffer) {
listen_socket->AcceptComplete(buffer, completion_port_);
{
MonitorLocker ml(listen_socket->monitor_);
TryDispatchingPendingAccepts(listen_socket);
}
DeleteIfClosed(listen_socket);
}
void EventHandlerImplementation::TryDispatchingPendingAccepts(
ListenSocket* listen_socket) {
if (!listen_socket->IsClosing() && listen_socket->CanAccept()) {
intptr_t event_mask = 1 << kInEvent;
for (int i = 0; (i < listen_socket->accepted_count()) &&
(listen_socket->Mask() == event_mask);
i++) {
Dart_Port port = listen_socket->NextNotifyDartPort(event_mask);
DartUtils::PostInt32(port, event_mask);
}
}
}
void EventHandlerImplementation::HandleRead(Handle* handle,
int bytes,
OverlappedBuffer* buffer) {
buffer->set_data_length(bytes);
handle->ReadComplete(buffer);
if (bytes > 0) {
if (!handle->IsClosing()) {
int event_mask = 1 << kInEvent;
if ((handle->Mask() & event_mask) != 0) {
Dart_Port port = handle->NextNotifyDartPort(event_mask);
DartUtils::PostInt32(port, event_mask);
}
}
} else {
handle->MarkClosedRead();
if (bytes == 0) {
HandleClosed(handle);
} else {
HandleError(handle);
}
}
DeleteIfClosed(handle);
}
void EventHandlerImplementation::HandleRecvFrom(Handle* handle,
int bytes,
OverlappedBuffer* buffer) {
ASSERT(handle->is_datagram_socket());
if (bytes >= 0) {
buffer->set_data_length(bytes);
handle->ReadComplete(buffer);
if (!handle->IsClosing()) {
int event_mask = 1 << kInEvent;
if ((handle->Mask() & event_mask) != 0) {
Dart_Port port = handle->NextNotifyDartPort(event_mask);
DartUtils::PostInt32(port, event_mask);
}
}
} else {
HandleError(handle);
}
DeleteIfClosed(handle);
}
void EventHandlerImplementation::HandleWrite(Handle* handle,
int bytes,
OverlappedBuffer* buffer) {
handle->WriteComplete(buffer);
if (bytes >= 0) {
if (!handle->IsError() && !handle->IsClosing()) {
int event_mask = 1 << kOutEvent;
ASSERT(!handle->is_client_socket() ||
reinterpret_cast<ClientSocket*>(handle)->is_connected());
if ((handle->Mask() & event_mask) != 0) {
Dart_Port port = handle->NextNotifyDartPort(event_mask);
DartUtils::PostInt32(port, event_mask);
}
}
} else {
HandleError(handle);
}
DeleteIfClosed(handle);
}
void EventHandlerImplementation::HandleDisconnect(ClientSocket* client_socket,
int bytes,
OverlappedBuffer* buffer) {
client_socket->DisconnectComplete(buffer);
DeleteIfClosed(client_socket);
}
void EventHandlerImplementation::HandleConnect(ClientSocket* client_socket,
int bytes,
OverlappedBuffer* buffer) {
if (bytes < 0) {
HandleError(client_socket);
OverlappedBuffer::DisposeBuffer(buffer);
} else {
client_socket->ConnectComplete(buffer);
}
client_socket->mark_connected();
DeleteIfClosed(client_socket);
}
void EventHandlerImplementation::HandleTimeout() {
if (!timeout_queue_.HasTimeout()) {
return;
}
DartUtils::PostNull(timeout_queue_.CurrentPort());
timeout_queue_.RemoveCurrent();
}
void EventHandlerImplementation::HandleIOCompletion(DWORD bytes,
ULONG_PTR key,
OVERLAPPED* overlapped) {
OverlappedBuffer* buffer = OverlappedBuffer::GetFromOverlapped(overlapped);
switch (buffer->operation()) {
case OverlappedBuffer::kAccept: {
ListenSocket* listen_socket = reinterpret_cast<ListenSocket*>(key);
HandleAccept(listen_socket, buffer);
break;
}
case OverlappedBuffer::kRead: {
Handle* handle = reinterpret_cast<Handle*>(key);
HandleRead(handle, bytes, buffer);
break;
}
case OverlappedBuffer::kRecvFrom: {
Handle* handle = reinterpret_cast<Handle*>(key);
HandleRecvFrom(handle, bytes, buffer);
break;
}
case OverlappedBuffer::kWrite:
case OverlappedBuffer::kSendTo: {
Handle* handle = reinterpret_cast<Handle*>(key);
HandleWrite(handle, bytes, buffer);
break;
}
case OverlappedBuffer::kDisconnect: {
ClientSocket* client_socket = reinterpret_cast<ClientSocket*>(key);
HandleDisconnect(client_socket, bytes, buffer);
break;
}
case OverlappedBuffer::kConnect: {
ClientSocket* client_socket = reinterpret_cast<ClientSocket*>(key);
HandleConnect(client_socket, bytes, buffer);
break;
}
default:
UNREACHABLE();
}
}
void EventHandlerImplementation::HandleCompletionOrInterrupt(
BOOL ok,
DWORD bytes,
ULONG_PTR key,
OVERLAPPED* overlapped) {
if (!ok) {
// Treat ERROR_CONNECTION_ABORTED as connection closed.
// The error ERROR_OPERATION_ABORTED is set for pending
// accept requests for a listen socket which is closed.
// ERROR_NETNAME_DELETED occurs when the client closes
// the socket it is reading from.
DWORD last_error = GetLastError();
if ((last_error == ERROR_CONNECTION_ABORTED) ||
(last_error == ERROR_OPERATION_ABORTED) ||
(last_error == ERROR_NETNAME_DELETED) ||
(last_error == ERROR_BROKEN_PIPE)) {
ASSERT(bytes == 0);
HandleIOCompletion(bytes, key, overlapped);
} else if (last_error == ERROR_MORE_DATA) {
// Don't ASSERT no bytes in this case. This can happen if the receive
// buffer for datagram sockets is too small to contain a full datagram,
// and in this case bytes hold the bytes that was read.
HandleIOCompletion(-1, key, overlapped);
} else {
ASSERT(bytes == 0);
HandleIOCompletion(-1, key, overlapped);
}
} else if (key == NULL) {
// A key of NULL signals an interrupt message.
InterruptMessage* msg = reinterpret_cast<InterruptMessage*>(overlapped);
HandleInterrupt(msg);
delete msg;
} else {
HandleIOCompletion(bytes, key, overlapped);
}
}
EventHandlerImplementation::EventHandlerImplementation() {
startup_monitor_ = new Monitor();
handler_thread_id_ = Thread::kInvalidThreadId;
handler_thread_handle_ = NULL;
completion_port_ =
CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1);
if (completion_port_ == NULL) {
FATAL("Completion port creation failed");
}
shutdown_ = false;
}
EventHandlerImplementation::~EventHandlerImplementation() {
// Join the handler thread.
DWORD res = WaitForSingleObject(handler_thread_handle_, INFINITE);
CloseHandle(handler_thread_handle_);
ASSERT(res == WAIT_OBJECT_0);
delete startup_monitor_;
CloseHandle(completion_port_);
}
int64_t EventHandlerImplementation::GetTimeout() {
if (!timeout_queue_.HasTimeout()) {
return kInfinityTimeout;
}
int64_t millis =
timeout_queue_.CurrentTimeout() - TimerUtils::GetCurrentMonotonicMillis();
return (millis < 0) ? 0 : millis;
}
void EventHandlerImplementation::SendData(intptr_t id,
Dart_Port dart_port,
int64_t data) {
InterruptMessage* msg = new InterruptMessage;
msg->id = id;
msg->dart_port = dart_port;
msg->data = data;
BOOL ok = PostQueuedCompletionStatus(completion_port_, 0, NULL,
reinterpret_cast<OVERLAPPED*>(msg));
if (!ok) {
FATAL("PostQueuedCompletionStatus failed");
}
}
void EventHandlerImplementation::EventHandlerEntry(uword args) {
EventHandler* handler = reinterpret_cast<EventHandler*>(args);
EventHandlerImplementation* handler_impl = &handler->delegate_;
ASSERT(handler_impl != NULL);
{
MonitorLocker ml(handler_impl->startup_monitor_);
handler_impl->handler_thread_id_ = Thread::GetCurrentThreadId();
handler_impl->handler_thread_handle_ =
OpenThread(SYNCHRONIZE, false, handler_impl->handler_thread_id_);
ml.Notify();
}
DWORD bytes;
ULONG_PTR key;
OVERLAPPED* overlapped;
BOOL ok;
while (!handler_impl->shutdown_) {
int64_t millis = handler_impl->GetTimeout();
ASSERT(millis == kInfinityTimeout || millis >= 0);
if (millis > kMaxInt32) {
millis = kMaxInt32;
}
ASSERT(sizeof(int32_t) == sizeof(DWORD));
DWORD timeout = static_cast<DWORD>(millis);
ok = GetQueuedCompletionStatus(handler_impl->completion_port(), &bytes,
&key, &overlapped, timeout);
if (!ok && (overlapped == NULL)) {
if (GetLastError() == ERROR_ABANDONED_WAIT_0) {
// The completion port should never be closed.
Log::Print("Completion port closed\n");
UNREACHABLE();
} else {
// Timeout is signalled by false result and NULL in overlapped.
handler_impl->HandleTimeout();
}
} else {
handler_impl->HandleCompletionOrInterrupt(ok, bytes, key, overlapped);
}
}
// In a Debug build, drain the IO completion port to make sure we aren't
// leaking any (non-disconnecting) Handles. In a Release build, we don't care
// because the VM is going down, and the asserts below are Debug-only.
#if defined(DEBUG)
while (true) {
ok = GetQueuedCompletionStatus(handler_impl->completion_port(), &bytes,
&key, &overlapped, 0);
if (!ok && (overlapped == NULL)) {
// There was an error or nothing is ready. Assume the port is drained.
break;
}
handler_impl->HandleCompletionOrInterrupt(ok, bytes, key, overlapped);
}
// The eventhandler thread is going down so there should be no more live
// Handles or Sockets.
// TODO(dart:io): It would be nice to be able to assert here that:
// ReferenceCounted<Handle>::instances() == 0;
// However, we cannot at the moment. See the TODO on:
// ClientSocket::IssueDisconnect()
// Furthermore, if the Dart program references stdin, but does not
// explicitly close it, then the StdHandle for it will be leaked to here.
const intptr_t stdin_leaked = (StdHandle::StdinPtr() == NULL) ? 0 : 1;
DEBUG_ASSERT(ReferenceCounted<Handle>::instances() ==
ClientSocket::disconnecting() + stdin_leaked);
DEBUG_ASSERT(ReferenceCounted<Socket>::instances() == 0);
#endif // defined(DEBUG)
handler->NotifyShutdownDone();
}
void EventHandlerImplementation::Start(EventHandler* handler) {
int result =
Thread::Start(EventHandlerEntry, reinterpret_cast<uword>(handler));
if (result != 0) {
FATAL1("Failed to start event handler thread %d", result);
}
{
MonitorLocker ml(startup_monitor_);
while (handler_thread_id_ == Thread::kInvalidThreadId) {
ml.Wait();
}
}
// Initialize Winsock32
if (!SocketBase::Initialize()) {
FATAL("Failed to initialized Windows sockets");
}
}
void EventHandlerImplementation::Shutdown() {
SendData(kShutdownId, 0, 0);
}
} // namespace bin
} // namespace dart
#endif // defined(HOST_OS_WINDOWS)