[vm,dyn_modules] Initial handling of breakpoints in the interpreter.

Adds a set of new VMInternal_Breakpoint instructions, one for each
possible instruction size, and adds a bytecode_ and saved_opcode_
field to code breakpoints.

When enabling a breakpoint, the original opcode of the instruction is
replaced with the same-sized VmInternal_Breakpoint opcode and stored in
the saved_opcode_ field of the CodeBreakpoint. When disabling it, the
original opcode is replaced.

New labels are added to the dispatch loop for single stepping
purposes. Both the computed goto and switch dispatch versions
of the dispatch loop are appropriately altered to dispatch to
the single stepping labels instead of the original ones if single
stepping is currently enabled.

Fix up more parts of the debugger that assumed functions had Code
objects to handle functions with Bytecode objects as well. In
particular, instead of using the PcDescriptors to find safepoint
source locations in Bytecode objects, the source positions information
is used instead (since the PcDescriptors for Bytecode objects only
stores information about the start and end of try blocks at the moment).

Todo (from looking at the remaining failing tests):
* Handle async jumps.
* Handle coverage information.

TEST=now-passing tests from pkg/vm_service like
     pkg/vm_service/test/break_on_function_test

Change-Id: Icbd4b818e00508d9a4e74c81520aad2363b26d41
Cq-Include-Trybots: luci.dart.try:vm-dyn-linux-debug-x64-try,vm-aot-dyn-linux-debug-x64-try,vm-aot-dyn-linux-product-x64-try,vm-dyn-mac-debug-arm64-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/444880
Reviewed-by: Alexander Markov <alexmarkov@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
8 files changed
tree: f7ac964b20cba84a8502ea9dbf5919bb64f16b62
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.