[vm] Ensure create_sdk GN build has working dart2native iff AOT is supported

This CL

   * adds a GN flag "include_dart2native" off by-default (switched on explicitly for our GN build)
   * ensures every GN build of the "create_sdk" target has a working dart2native (except ia32)
   * removes not-working dart2native script from ia32 dart-sdk (no AOT support in ia32)
   * removes the "dartaotruntime" GN target, since it is the same as "dart_precompiled_runtime"

This should ensure every downstream consumer of the "create_sdk" GN target will
have a working version of dart2native.

For the particular "dart-sdk" we create on dart-sdk-{linux,windows,mac}
we will override the default AOT compiler&runtime with the product mode,
which produces smaller AOT snapshots and has smaller AOT runtime (making
the native executables significantly smaller)

Change-Id: Ib5042589297cdb055c41dc56abdff86a4612ef5c
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/123724
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Michael Thomsen <mit@google.com>
5 files changed
tree: 1d02c13ef4e35bd5b931ba690c6646423072109f
  1. .github/
  2. benchmarks/
  3. build/
  4. client/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. sdk/
  11. sdk_nnbd/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .packages
  23. .style.yapf
  24. .vpython
  25. AUTHORS
  26. BUILD.gn
  27. CHANGELOG.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. DEPS
  31. LICENSE
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart has flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit the dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.