| commit | a6d06b59ec4b65fefa173a25458fde6f098a3510 | [log] [tgz] |
|---|---|---|
| author | Tess Strickland <sstrickl@google.com> | Mon May 11 08:41:17 2020 +0000 |
| committer | commit-bot@chromium.org <commit-bot@chromium.org> | Mon May 11 08:41:17 2020 +0000 |
| tree | 837f562e77de943fc82cb57414d5dbee82a38662 | |
| parent | 9e14e7da2af3d21bdb526f91a021f681e306d685 [diff] |
Reland "[vm] Mark snapshots that were compiled directly to ELF. Since the virtual addresses in ELF snapshots are the same as in separately saved debugging information, print the virtual address in non-symbolic frames again when running from a snapshot compiled directly to ELF." Storing the relocated address as an extra field in the Image header, which requires increasing the Image header size on 64-bit platforms, means Image pages cannot be used reliably as HeapPages as objects no longer start after kMaxObjectAlignment bytes. Instead, we return to an older design that just uses the lowest bit in the BSS offset to store whether the instructions in an Image were compiled directly to ELF. Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-release-x64-try,vm-kernel-precomp-linux-product-x64-try,vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-win-release-x64-try,vm-kernel-precomp-linux-release-simarm_x64-try,vm-precomp-ffi-qemu-linux-release-arm-try Change-Id: I3819b0dc2719d69f5e8764ca8be8c6ae7171a7bc Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/146560 Reviewed-by: Ryan Macnak <rmacnak@google.com> Reviewed-by: Vyacheslav Egorov <vegorov@google.com> Commit-Queue: Tess Strickland <sstrickl@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit the dart.dev to learn more about the language, tools, getting started, and more.
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