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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
//
// Echo server test program to test socket streams.
//
// VMOptions=
// VMOptions=--short_socket_read
// VMOptions=--short_socket_write
// VMOptions=--short_socket_read --short_socket_write
library ServerTest;
import "package:expect/expect.dart";
import "package:async_helper/async_helper.dart";
import "dart:async";
import "dart:io";
import "dart:isolate";
part "testing_server.dart";
class EchoServerGame {
static const MSGSIZE = 10;
static const MESSAGES = 100;
static const FIRSTCHAR = 65;
EchoServerGame.start()
: _buffer = new List<int>(MSGSIZE),
_messages = 0 {
for (int i = 0; i < MSGSIZE; i++) {
_buffer[i] = FIRSTCHAR + i;
}
initialize();
}
void sendData() {
int offset = 0;
List<int> data;
void onData(List<int> data) {
int bytesRead = data.length;
for (int i = 0; i < data.length; i++) {
Expect.equals(FIRSTCHAR + i + offset, data[i]);
}
offset += bytesRead;
}
void onClosed() {
Expect.equals(MSGSIZE, offset);
_messages++;
if (_messages < MESSAGES) {
sendData();
} else {
shutdown();
}
}
void errorHandler(e, trace) {
String msg = "Socket error $e";
if (trace != null) msg += "\nStackTrace: $trace";
Expect.fail(msg);
}
void connectHandler() {
_socket.listen(onData, onError: errorHandler, onDone: onClosed);
_socket.add(_buffer);
_socket.close();
data = new List<int>(MSGSIZE);
}
Socket.connect(TestingServer.HOST, _port).then((s) {
_socket = s;
connectHandler();
});
}
void initialize() {
var receivePort = new ReceivePort();
var remote = Isolate.spawn(startEchoServer, receivePort.sendPort);
receivePort.first.then((msg) {
this._port = msg[0];
this._closeSendPort = msg[1];
sendData();
});
}
void shutdown() {
_closeSendPort.send(null);
asyncEnd();
}
int _port;
SendPort _closeSendPort;
Socket _socket;
List<int> _buffer;
int _messages;
}
void startEchoServer(Object replyPortObj) {
SendPort replyPort = replyPortObj;
var server = new EchoServer();
server.init().then((port) {
replyPort.send([port, server.closeSendPort]);
});
}
class EchoServer extends TestingServer {
static const int MSGSIZE = EchoServerGame.MSGSIZE;
void onConnection(Socket connection) {
List<int> buffer = new List<int>(MSGSIZE);
int offset = 0;
void dataReceived(List<int> data) {
int bytesRead;
bytesRead = data.length;
if (bytesRead > 0) {
buffer.setRange(offset, offset + data.length, data);
offset += bytesRead;
for (int i = 0; i < offset; i++) {
Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]);
}
if (offset == MSGSIZE) {
connection.add(buffer);
connection.close();
}
}
}
void errorHandler(e, trace) {
String msg = "Socket error $e";
if (trace != null) msg += "\nStackTrace: $trace";
Expect.fail(msg);
}
connection.listen(dataReceived, onError: errorHandler);
}
}
main() {
asyncStart();
EchoServerGame echoServerGame = new EchoServerGame.start();
}