[dart2wasm] Use only JS strings in JSCM

Refactor libraries so that JSCM will only use `JSStringImpl` class for
strings.

The goal is to disentangle the native string classes and `JSStringImpl`
and start testing `JSStringImpl` in isolation.

Changes:

- `dart:_string` is no longer available in JSCM.

- Make `int.toString` external to allow patching it differently in JSCM
  and normal modes.

  `toString` implementations are in `boxed_int_to_string.dart` patch
  files.

- `int.parse` now uses JS `parseInt`. However `parseInt` is not
  compatible with Dart's `int.parse` so this will cause some more test
  failures in JSCM for now.

- Any dependencies to `dart:_string` from JSCM `dart:convert` are
  removed. The library implementation now uses JS `TextDecoder` for
  UTF-8 decoding.

  Note: `TextDecoder` is not available on d8, so text decoding tests
  will fail on d8.

  JSON encoding and decoding in `dart:convert` will be updated in a
  follow-up CL.

- Compiler (translator, constant generator, code generator etc.) is
  updated to allocate the `JSStringImpl`s in JSCM.

Initially this will make some JSCM test fail as `int` parsing is not
quite right, those will be fixed in follow-up CLs.

Co-authored-by: Joshua Litt <joshualitt@google.com>
Change-Id: I366e06f44cdc369d28fe47b24015234260304399
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/332680
Reviewed-by: Aske Simon Christensen <askesc@google.com>
Commit-Queue: Ömer Ağacan <omersa@google.com>
26 files changed
tree: d011560dfe79e90c5c8e42e053d7d09b2995d94f
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.