[build] Re-add linker flags to create empty section in AOT runtime.

To avoid these flags being applied to unexpected build rules, we
separate them out into a separate config that is then pulled in
explicitly in the `dart_precompiled_runtime{,_product}` executable
rules. Only those two executables need the additional empty section:
the product version because it becomes `dartaotruntime` in the SDK
bundle, and the non-product version because some of our tests build
standalone executables using it.

The linker flags were originally removed due to
https://github.com/flutter/flutter/issues/112687.
With the recent removal of bitcode support from Flutter (see
https://github.com/flutter/flutter/issues/107883), I can build
the `ios_release` target locally without any issue.

This also reverts the clang DEPS changes from CL 256208 (again).

TEST=pkg/dartdev/test/commands/compile_test

Bug: https://github.com/dart-lang/sdk/issues/49783
Cq-Include-Trybots: luci.dart.try:analyzer-mac-release-try,dart-sdk-mac-arm64-try,dart-sdk-mac-try,pkg-mac-release-arm64-try,pkg-mac-release-try,vm-kernel-precomp-mac-product-x64-try,vm-kernel-precomp-nnbd-mac-release-arm64-try
Change-Id: Ie46402ec2eeda23109247eb9d7a64935ec2052cb
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/262429
Reviewed-by: Martin Kustermann <kustermann@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
7 files changed
tree: def97e9ae35e22d93d2285a5507262b693004be5
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.