| // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file | 
 | // for details. All rights reserved. Use of this source code is governed by a | 
 | // BSD-style license that can be found in the LICENSE file. | 
 |  | 
 | // @dart = 2.9 | 
 |  | 
 | // OtherResources=http_client_stays_alive_test.dart | 
 |  | 
 | import 'dart:io'; | 
 |  | 
 | import "package:async_helper/async_helper.dart"; | 
 |  | 
 | // NOTE: This test tries to ensure that an HttpClient will close it's | 
 | // underlying idle connections after [HttpClient.idleTimeout]. | 
 | // | 
 | // The main script spawns a server and a subprocess which does a connection back | 
 | // to it. | 
 | // The subprocess is expected to shut down its idle sockets after | 
 | // [HttpClient.idleTimeout] and the main script will assert that this happens | 
 | // within +/- 2 <= seconds. | 
 |  | 
 | const SECONDS = 4; | 
 | const SLACK = 60; | 
 |  | 
 | void runServerProcess() { | 
 |   asyncStart(); | 
 |   HttpServer.bind('127.0.0.1', 0).then((server) { | 
 |     var url = 'http://127.0.0.1:${server.port}/'; | 
 |  | 
 |     server.idleTimeout = const Duration(hours: 1); | 
 |  | 
 |     var subscription = server.listen((HttpRequest request) { | 
 |       request.response | 
 |         ..write('hello world') | 
 |         ..close(); | 
 |     }); | 
 |  | 
 |     var sw = new Stopwatch()..start(); | 
 |     var script = Platform.script | 
 |         .resolve('http_client_stays_alive_test.dart') | 
 |         .toFilePath(); | 
 |     var arguments = <String>[] | 
 |       ..addAll(Platform.executableArguments) | 
 |       ..add(script) | 
 |       ..add(url); | 
 |     Process.run(Platform.executable, arguments).then((res) { | 
 |       subscription.cancel(); | 
 |       if (res.exitCode != 0) { | 
 |         throw "Child exited with ${res.exitCode} instead of 0. " | 
 |             "(stdout: ${res.stdout}, stderr: ${res.stderr})"; | 
 |       } | 
 |       var seconds = sw.elapsed.inSeconds; | 
 |       // NOTE: There is a slight chance this will cause flakiness, but there is | 
 |       // no other good way of testing correctness of timing-dependent code | 
 |       // form the outside. | 
 |       if (seconds < SECONDS || (SECONDS + SLACK) < seconds) { | 
 |         throw "Child did exit within $seconds seconds, but expected it to take " | 
 |             "roughly between $SECONDS and ${SECONDS + SLACK} seconds."; | 
 |       } | 
 |  | 
 |       asyncEnd(); | 
 |     }); | 
 |   }); | 
 | } | 
 |  | 
 | void runClientProcess(String url) { | 
 |   var uri = Uri.parse(url); | 
 |  | 
 |   // NOTE: We make an HTTP client request and then *forget to close* the HTTP | 
 |   // client instance. The idle timer should fire after SECONDS. | 
 |   var client = new HttpClient(); | 
 |   client.idleTimeout = const Duration(seconds: SECONDS); | 
 |  | 
 |   client | 
 |       .getUrl(uri) | 
 |       .then((req) => req.close()) | 
 |       .then((response) => response.drain()) | 
 |       .then((_) => print('drained client request')); | 
 | } | 
 |  | 
 | void main(List<String> args) { | 
 |   if (args.length == 1) { | 
 |     runClientProcess(args.first); | 
 |   } else { | 
 |     runServerProcess(); | 
 |   } | 
 | } |