[dart2wasm] Avoid lazy initialization checks for certain performance critical globals

The Dart language semantics requires global / static fields to be lazily
initialized on first access.

Though if the initializer expression does not have any side-effects, an
implementation may take the liberty to initialize a global earlier. The
downside of that is that if the initializer (despite being side-effect
free) is costly, the startup cost may suffer.

We introduce a `@pragma('wasm:initialize-at-startup')` that allows us to
explicitly opt-into running a global field's initializer at starutp.

This will mean we don't have to pay the lazy-initialization cost at
access time anymore. So when we before did this:
```
  block X
    global.get GX
    br_on_non_null
    call initializer
  end
```
we now do this:
```
  global.get GX
```
we also get rid of the initializer function.

We start to make use of this pragma in 3 places:

  * hash map code that checks for deleted marker
  * double to string cache
  * string interning cache

Change-Id: I172ecda33fad8fab1a02b48b16784f8a9c89d205
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/410340
Reviewed-by: Ömer Ağacan <omersa@google.com>
Commit-Queue: Martin Kustermann <kustermann@google.com>
6 files changed
tree: ab2a5b74de23ac63dc83716bc26767930ef49b7e
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

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The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

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Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.