Reapply "Account for @pragma("vm:entry-point") creating additional "root" libraries when partitioning the program into loading units."

Weaken assertion in gen_snapshot requiring all libraries to have a loading unit as there can still be unreachable libraries:
  - Google3 and Fuchsia will compile all the sources in a package to a single dill file, then present multiple input dill files to the AOT compilation. Since the set of libraries was derived from package membership instead of imports, many can be unreachable.
  - When the root library's main comes from an export, the frontend's representation will incorrectly report the library containing main as the root library and the true root library may be unreachable from it.

Instead, assert only that surviving compiled code is assigned a loading unit.

TEST=gallery
Bug: https://github.com/flutter/gallery/issues/545
Bug: https://github.com/dart-lang/sdk/issues/49325
Bug: https://github.com/dart-lang/sdk/issues/41974
Bug: b/237016312
Change-Id: Ia52563a6f517308d041368be11dcc85270f19acc
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/249724
Commit-Queue: Ryan Macnak <rmacnak@google.com>
Reviewed-by: Alexander Markov <alexmarkov@google.com>
16 files changed
tree: 6f3bb2bd531460ce1656f9b74fa7c789e51d600e
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. samples_2/
  11. sdk/
  12. tests/
  13. third_party/
  14. tools/
  15. utils/
  16. .clang-format
  17. .gitattributes
  18. .gitconfig
  19. .gitignore
  20. .gn
  21. .mailmap
  22. .style.yapf
  23. .vpython
  24. AUTHORS
  25. BUILD.gn
  26. CHANGELOG.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. DEPS
  30. LICENSE
  31. OWNERS
  32. PATENT_GRANT
  33. PRESUBMIT.py
  34. README.dart-sdk
  35. README.md
  36. sdk_args.gni
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.