[io/gardening] Fix client address binding & fix standalone/io/socket_local_port_test

Various changes to the stanalone/io/socket_local_port_test:

  * Make server ports ephemeral: The test is testing client-side
    binding of address & port, the server part can use ephemeral ports.
    => This eliminates the issue of another process using the
       hard-coded port
  * Close sockets normally instead of using `Socket.destroy()`
  * Make dead code alive: There were test in the tests that were
    not invoked by `main()`.
  * Align the individual test helper functions.
  * ...

Then we change the dart:io implementation of `Socket::CreateBindConnect`
to set the `SO_REUSEADDR` socket option. We do this already for the
server side in `Socket::CreateBindListen`, now we do it also for the
client side.
=> This will ensure that one can bind the client side socket to
   specific address/source despite there being an old closed
   socket that's now in `TIME_WAIT` state.
=> This is the same reason we also do it in `Socket::CreateBindListen`.

Fuchsia doesn't implement `Socket::CreateBindConnect` and on Windows
the socket option seemingly has different semantics (we also don't use
`SO_REUSEADDR` on windows for the server socket, but another option).

Issue https://github.com/dart-lang/sdk/issues/51477

TEST=standalone/io/socket_local_port_test

Change-Id: I7d07becad0cd98c3a9b973ef2f9037730d3f8b19
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/436902
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Slava Egorov <vegorov@google.com>
3 files changed
tree: c5791679d0365c56532d5ac4bf9a2ec941d30dc7
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

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See LICENSE and PATENT_GRANT.

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Visit dart.dev to learn more about the language, tools, and to find codelabs.

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There are more documents in our repo at docs.

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