[vm/bytecode] Include source info and asserts into platform with bytecode

* Include source positions, source text (if provided by front-end, which is
  controlled by a separate option) and assertions into platform with bytecode.
  Also use environment defines if provided.

* Omit bytecode for synthetic static fields '_redirecting#' injected
  by front-end, as they contain invalid AST nodes (taking tear-off of
  a constructor). This is needed to avoid emitting bytecode which cannot be
  loaded.

* Correctly merge source information such as source text and line numbers
  in bytecode generator if the script was originally created for an
  anonymous mixin application without such information.

* Always include import URIs into source information, even if other information is
  excluded (for members in anonymous mixin applications / noSuchMethod forwarders /
  forwarding stubs).

* Set native resolvers for vm/cc/PrintJSON test, as printing all objects to JSON
  involves collecting token positions, which may read bytecode from platform and
  need native resolvers to process native method entries.

Change-Id: I971e880c25439c0ec69db3a231a0085ccd5d15ad
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/113780
Commit-Queue: Alexander Markov <alexmarkov@google.com>
Reviewed-by: Régis Crelier <regis@google.com>
6 files changed
tree: f67cb70f1187e20c4ccfd487af11220e77e2c184
  1. .github/
  2. benchmarks/
  3. build/
  4. client/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. samples-dev/
  10. sdk/
  11. tests/
  12. third_party/
  13. tools/
  14. utils/
  15. .clang-format
  16. .gitattributes
  17. .gitconfig
  18. .gitignore
  19. .gn
  20. .mailmap
  21. .packages
  22. .style.yapf
  23. .vpython
  24. AUTHORS
  25. BUILD.gn
  26. CHANGELOG.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. DEPS
  30. LICENSE
  31. PATENT_GRANT
  32. PRESUBMIT.py
  33. README.dart-sdk
  34. README.md
  35. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart has flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit the dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.