[gardening] Ensure functions use stable hashes across reload
Root cause is that `Function::Hash()` depends on the owner class
id. This causes two issues
a) Issue with reload:
During reload the reloader code will change `Function::owner()`
from a `Class` to a `PatchClass`. This in return will cause a change in
the function's hash, which means we won't find the function in the
closure cache anymore.
b) Issue with app-jit:
As part of app-jit we re-number class ids. This re-numbering would also
render the closure cache as invalid - as the function hash code would
change. So instead the closure cache was cleared entirely. While this
works for AOT, in app-jit we may serialize closure functions and their
code. Though at app-jit runtime we then fail to find the functions in
the closure function cache (as it was cleared during snapshoting)
(This will surface by us triggering an optimizing compile of a function
in the background compiler which will try to make a new `Function`
object for a closure, even though the app-jit snapshot already has one)
To fix these issues we make the `Function::Hash()` stable across reload
* we use `Function::Owner()` instead of `Function::owner()` (the
former will always return the actual class, the ladder can return
the `PatchClass`)
* we avoid re-hashing the closure cache by making `Function::Hash()`
use the name of the class instead of the class id
* we clear out the closure cache array during AOT snapshoting, as this
is not used in AOT runtime.
Closes https://github.com/dart-lang/sdk/issues/52803
TEST=Fixes various issues on CI.
Change-Id: I352d0a768df0f29d504cdd80e3533cbedc437b9b
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/311744
Commit-Queue: Martin Kustermann <kustermann@google.com>
Reviewed-by: Slava Egorov <vegorov@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.