[vm] Add base class for shared object writers.

This CL pulls out the refactorings used to support the new MachOWriter
in a followup CL to allow them to be reviewed separately.

Rename Elf -> ElfWriter. Also rename model classes used by ElfWriter
for concepts that exist both in ELF and Mach-O to ElfX. For example,
the old ELF-specific SymbolTable is renamed to ElfSymbolTable.

Adds SharedObjectWriter to serve as a base class for both ElfWriter
and the upcoming MachOWriter.

Adds a new AbstractWriteStream that serves as a common superclass
of both BaseWriteStream and SharedObjectWriter::WriteStream and
allows the creation of fully delegating WriteStreams that do not
maintain a local buffer.

Abstract the old Elf::SymbolData class into
SharedObjectWriter::SymbolData, which stores an enum value as the type
of the symbol instead of storing the ELF encoding of the type.

Rename the DwarfElfStream (which actually wasn't ELF specific, as
all the ELF-specific DWARF information is handled by ElfWriter) to
DwarfSharedObjectStream and put it in a separate header file.

Rename Image::compiled_to_elf() to Image::compiled_to_shared_object()
and add a separate Image::compiled_to_elf() that checks for the ELF
magic value at the DSO base. Also add Image::shared_object_start()
and Image::build_id_start() to return pointers to the DSO base and
the build ID note, respectively.

Refactor Image::build_id() and Image::build_id_length() to check
compiled_for_elf() prior to decoding the data pointed to by
build_id_start() as an ELF note section.

Create an AOTSnapshotType enum to specific the snapshot writer to use
in CreateAppAOTSnapshot instead of using an as_elf boolean.

TEST=refactorings, so existing tests on ci

Change-Id: Ia3ab37a4dff93b6e00390b123753be5a51fbdaaa
Cq-Include-Trybots: luci.dart.try:vm-aot-linux-debug-x64-try,vm-aot-mac-release-arm64-try,vm-aot-dwarf-linux-product-x64-try,vm-linux-debug-x64-try,vm-mac-debug-arm64-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/421301
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
13 files changed
tree: 01d806ef716007148729b740ae2431d9fdecfef5
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.