| commit | 845c937c0b78b78ea7bc8597defe73ebb840e53f | [log] [tgz] |
|---|---|---|
| author | Martin Kustermann <kustermann@google.com> | Tue Mar 21 13:02:29 2023 +0000 |
| committer | Martin Kustermann <kustermann@google.com> | Tue Mar 21 13:02:29 2023 +0000 |
| tree | 3b5f7ffdc83713860f333c17b85f7b863eb8eb0f | |
| parent | 84f9338346deb2eb0b385d17ea05c67c726bc2cd [diff] |
Revert "[vm] Mark _registerServiceExtension entrypoint conditional on being non-product mode" This reverts commit 171744589a57201b282c1469ce3eb2bb19493214. Reason for revert: Flutter engine hasn't rolled into g3 yet. We need to wait for it to roll into g3 to bring [0] in - after which running flutter from source in g3 no longer tries to use this _registerServiceExtension entrypoint. [0] https://github.com/flutter/engine/commit/e07fb9b5dd4a44aef4c1a9d555c8d8ca74957789 Original change's description: > [vm] Mark _registerServiceExtension entrypoint conditional on being non-product mode > > The runtime should only call this in non-product mode, we should be able > to tree shake it in product mode. > > TEST=ci > > Change-Id: Ic8628b1e239f123894efc5a79253b8d6a9b56a73 > CoreLibraryReviewExempt: Doesn't change API > Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/289780 > Commit-Queue: Martin Kustermann <kustermann@google.com> > Reviewed-by: Daco Harkes <dacoharkes@google.com> Change-Id: If1342a51f2491cf81cd69fbc1de0b4549b1d8b98 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/290067 Reviewed-by: Emmanuel Pellereau <emmanuelp@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Martin Kustermann <kustermann@google.com> Commit-Queue: Martin Kustermann <kustermann@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
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