[vm] Implement `WeakReference` in the VM This CL implements `WeakReference` in the VM. * This reduces the size of weak references from 2 objects using 8 words to 1 object using 4 words. * This makes loads of weak reference targets a single load instead of two. * This avoids the fix-point in the GC and message object copying for weak references. (N.b. Weak references need to be processed _after_ the fix-point for weak properties.) The semantics of weak references in messages is that their target gets set to `null` if the target is not included in the message by a strong reference. The tests take particular care to exercise the case where a weak reference's target is only kept alive because a weak property key is alive and it refers to the target in its value. This exercises the fact that weak references need to be processed last. Does not add support for weak references in the app snapshot. It would be dead code until we start using weak references in for example the CFE. This CL does not try to unify weak references and weak properties in the GC or messaging (as proposed in go/dart-vm-weakreference), because their semantics differ enough. Closes: https://github.com/dart-lang/sdk/issues/48162 TEST=runtime/tests/vm/dart/finalizer/weak_reference_run_gc_test.dart TEST=runtime/tests/vm/dart/isolates/fast_object_copy_test.dart TEST=runtime/vm/object_test.cc TEST=tests/lib/isolate/weak_reference_message_1_test.dart TEST=tests/lib/isolate/weak_reference_message_2_test.dart Change-Id: I3810e919a5866f3ae8a95bd9aa23a880a0b0921c Cq-Include-Trybots: luci.dart.try:app-kernel-linux-debug-x64-try,dart-sdk-mac-arm64-try,vm-canary-linux-debug-try,vm-fuchsia-release-x64-try,vm-kernel-gcc-linux-try,vm-kernel-asan-linux-release-x64-try,vm-kernel-linux-debug-x64c-try,vm-kernel-linux-debug-x64-try,vm-kernel-linux-debug-simriscv64-try,vm-kernel-mac-debug-x64-try,vm-kernel-nnbd-linux-debug-x64-try,vm-kernel-nnbd-linux-release-ia32-try,vm-kernel-nnbd-linux-release-simarm64-try,vm-kernel-nnbd-linux-release-simarm-try,vm-kernel-nnbd-mac-debug-arm64-try,vm-kernel-nnbd-mac-debug-x64-try,vm-kernel-nnbd-win-release-ia32-try,vm-kernel-nnbd-win-release-x64-try,vm-kernel-optcounter-threshold-linux-release-x64-try,vm-kernel-precomp-android-release-arm_x64-try,vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-debug-x64c-try,vm-kernel-precomp-win-debug-x64c-try,vm-kernel-reload-rollback-linux-debug-x64-try,vm-kernel-reload-linux-debug-x64-try,vm-kernel-win-debug-ia32-try,vm-kernel-win-debug-x64-try Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/232087 Reviewed-by: Ryan Macnak <rmacnak@google.com> Reviewed-by: Martin Kustermann <kustermann@google.com> Commit-Queue: Daco Harkes <dacoharkes@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
Dart is free and open source.
See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).
If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
The easiest way to contribute to Dart is to file issues.
You can also contribute patches, as described in Contributing.