| commit | 7d802ca1998f7449cf75f1e56c2f683f4aa3706b | [log] [tgz] |
|---|---|---|
| author | William Hesse <whesse@google.com> | Thu Jul 27 00:29:42 2023 +0000 |
| committer | Commit Queue <dart-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 27 00:29:42 2023 +0000 |
| tree | 408886a918ba4ead58c60b23cb663dff7a8420de | |
| parent | edeac698c242e06cc5e961001a4209cbc9ab050b [diff] |
Increase maximum sdk version constraint on dart_internal to 3.3.0 The dart_internal has a maximum sdk version constraint so it can be deprecated and removed once it is no longer used. Increasing it from <3.2.0 to <3.3.0. The package is still used internally, and downloaded by Flutter from pub. Change-Id: I210ac7453950388544d03d768ad9261d51a7f060 Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/316540 Reviewed-by: Samuel Rawlins <srawlins@google.com> Reviewed-by: Nate Bosch <nbosch@google.com> Commit-Queue: William Hesse <whesse@google.com>
Dart is:
Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.
Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.
Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.
Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:
Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.
Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).
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See LICENSE and PATENT_GRANT.
Visit dart.dev to learn more about the language, tools, and to find codelabs.
Browse pub.dev for more packages and libraries contributed by the community and the Dart team.
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If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.
There are more documents on our wiki.
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You can also contribute patches, as described in Contributing.