[vm/bytecode] Bootstrapping VM from bytecode

Previously, core snapshot was generated from AST
(because --enable-interpreter/--use-bytecode-compiler was not specified
when building core snapshot).

As the result, CL
https://dart.googlesource.com/sdk/+/da8cb470cc94830a98d49532e8d5d1a5b3d80f8b
which declared libraries in bytecode also removed bytecode entirely from
core snapshot in Dart SDK.

This CL enables bytecode by default if --bytecode argument is
specified for gn.py. This enables JIT compiler from bytecode
(interpreter is still disabled by default but can be enabled
using --enable-interpreter). Core snapshot and other
snapshots now have bytecode.

This change revealed a bunch of bugs which are fixed in this CL:

* _Closure fields were treated as unboxing candidates which triggered
  assertion in LoadFieldTOS in interpreter.

* Several places should load class declarations if they are not loaded yet.

* Canonicalization of TypeRef objects which are not fully initialized
  may cause duplicate entries in the hash table of canonical
  TypeArguments. This triggers assertions when hash table is rehashed.
  The solution is to avoid canonicalization of non-root recursive types
  and recursive type arguments. Also, TypeRef::Canonicalize and
  TypeRef::Hash are reverted to assert and work only if type was set.

* Native wrapper classes are eagerly stamped as type-finalized
  which caused assertion failures when reading their class declarations
  from bytecode.

* When building flow graph for FFI trampolines kernel offset of library
  (which is now declared in bytecode) was queried. Added special case
  to Function::KernelDataProgramOffset().

* In interpreter-only mode with simulator (e.g. SIMARM64) if simulator
  is not called before code is interrupted with stack overflow check,
  simulator returns get_sp() = 0, which was treated as stack overflow.

* test standalone_2/io/platform_resolved_executable_test.dart
  spawns sub-process but it didn't pass VM options.

Change-Id: I81bc4f1a4c6725cfa246a435ebe5d8abe43abc67
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/107199
Commit-Queue: Alexander Markov <alexmarkov@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Reviewed-by: RĂ©gis Crelier <regis@google.com>
11 files changed
tree: 03b6687d9b68433cf0330fd04a53df2ce183db8d
  1. .github/
  2. build/
  3. client/
  4. docs/
  5. pkg/
  6. runtime/
  7. samples/
  8. samples-dev/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .packages
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. PATENTS
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart has flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENTS.

Using Dart

Visit the dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.