[analyzer] Generalize DeprecatedMemberUseVerifier.

In a follow-up CL I plan to introduce a mechanism for detecting
problematic uses of elements marked `@experimental`. The logic for
doing this will be very similar to the logic currently used for
detecting problematic uses of elements marked `@deprecated`.

So to reduce the risk of bugs, this change generalizes the core
algorithm of `DeprecatedMemberUseVerifier` so that it will be able to
be used for both `@experimental` and `@deprecated`.

Generalization is done using two abstract strategy classes:

- `ElementUsageSet` abstracts the mechanism for detecting whether an
  element should not be used. In this this CL, there is one
  implementation to detect elements tagged with `@deprecated`:
  `DeprecatedElementUsageSet`.

- `ElementUsageReporter` abstracts the mechanism for reporting
  errors. In this CL, there are two implementations:
  `DeprecatedElementUsageReporter`, used by the analyzer for reporting
  "deprecated member use" warnings, and a private class
  `_DeprecatedElementUsageReporter`, used by the linter for reporting
  "deprecated member use from same package" lints.

The general algorithm is now in a pair of classes:

- `ElementUsageDetector`, for circumstances where it's necessary to
  detect _all_ usages of a certain set of elements.

- `ElementUsageFrontierDetector`, for circumstances where it's only
  necessary to detect usages of elements in the set from elements that
  are not in the set (i.e. usages that are on the frontier of the
  set). The name "frontier" was chosen by analogy to other uses of
  "frontier" in computer science and graph theory (e.g. "dominance
  frontier").

As a temporary measure, the class `BaseDeprecatedMemberUseVerifier`
remains, though it has been rewritten as a wrapper around
`ElementUsageDetector`. This is necessary because
`BaseDeprecatedMemberUseVerifier` is currently used in Google's
internal codebase. Once the internal use of
`BaseDeprecatedMemberUseVerifier` has been rewritten to use
`ElementUsageDetector`, `BaseDeprecatedMemberUseVerifier` will be
fully removed.

Note: in the future I intend to replace `ElementUsageDetector` and
`ElementUsageFrontierDetector` with visitors that use the linter's
registration mechanism, so that calls to their methods won't need to
be hardcoded into `BestPracticesVerifier`. But this will require some
infrastructure work, since the linter's registration mechanism is
currently only used for lints. So that will be in a future CL.

Change-Id: I6a6a69646f9eb49fb170d28ef2c926422f8091aa
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/450263
Reviewed-by: Samuel Rawlins <srawlins@google.com>
Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
Commit-Queue: Paul Berry <paulberry@google.com>
6 files changed
tree: 665b7bf8659e025548e116b4f0d8d50d7ae6d6ad
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.