[CFE] Fix incremental compiler bug when library claimed to have other library as part

This CL fixes a bug where the incremental compiler could potentially
* invalidate to few builders,
* output too few libraries, or
* crash

if one library claimed to have another (stand-alone) library as part.

This could happen when the library claimed to be a part was invalidated,
though it wouldn't always because it is sensitive to ordering.

The issue is that the library claiming to have another library as a part
lists that library as its part. Normally such a "pair" is only one
library and thus only has one LibraryBuilder (when from dill). Because
it's actually two libraries though, there are actually two LibraryBuilders.
Under normal circumstances we map from the part uri to the "main builder"
but in this case that could (depending on ordering) override the actual
builder which caused the bug.

Change-Id: Iff9037575ff53b48126b20f9fc5a6c8a52ed5198
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/176241
Commit-Queue: Jens Johansen <jensj@google.com>
Reviewed-by: Johnni Winther <johnniwinther@google.com>
12 files changed
tree: 4e0175fd105e34100a935d0342a5d0cc1e10f4a5
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

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See LICENSE and PATENT_GRANT.

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