[vm/aot] Add a GNU build ID to direct-to-ELF snapshots.

For proper crashpad integration, we need to generate a build ID, as the
build ID generated by crashpad if there is not one will be a simple XOR
of the first text page, which rarely changes for Dart snapshots.
Assembly snapshots already have a build ID included by the assembler, so
we currently only do this for ELF snapshots.

Currently the build ID is a 128-bit hash value that is four separate
32-bit hash values concatenated together. Those hash values come from
the contents of the VM and isolate .text and .rodata sections.

This change also contains work to separate out the concepts of sections
and segments in the ELF builder. Now, consecutive allocated sections
with the same write and execute flags are combined into a single PT_LOAD
segment when possible, which reduces the padding needed to ensure that
segments start on page boundaries in ELF snapshots.

Bug: https://github.com/dart-lang/sdk/issues/42020
Change-Id: I42a837dae665a3902d881b8d151b49ede87d6c67
Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-release-x64-try,vm-kernel-precomp-linux-product-x64-try,vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-release-simarm_x64-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/150625
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Martin Kustermann <kustermann@google.com>
11 files changed
tree: 882401b504afd615c9953a5194d813aca901c346
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. sdk/
  12. sdk_nnbd/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit the dart.dev to learn more about the language, tools, getting started, and more.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.