Patterns: initial parser support.

The parser now supports the following subset of the parser grammar:

- logical-or and logical-and patterns (called "binary patterns" to
  reflect analyzer nomenclature)

- extractor patterns

- cast patterns

- list patterns

- map patterns

- null-assert patterns

- null-check patterns

- variable patterns where the variable is preceded by `var`, `final`,
  <type>, or `final <type>`

- if-case statements (and if-case within collections); without guards

- record patterns

- parenthesized patterns

- constant patterns where the constant is a plain expression not
  beginning with `const` (booleanLiteral, nullLiteral, numericLiteral,
  stringLiteral, identifier, or qualifiedName).

- relational patterns

- patterns in switch statements

- integration with the analyzer's AstBuilder class

Not implemented yet:

- constant patterns beginning with `const`

- variable patterns where the variable is a single identifier (note:
  this means that `_` is currently interpreted as a constant pattern
  rather than a "wildcard" variable pattern)

- guards (a.k.a. "when clauses")

- switch expressions

- pattern variable declarations

- patterns appearing in "for loop parts"

- pattern assignment

- several error checking and error recovery scenarios (see TODO
  comments)

- integration with the front_end's BodyBuilder class

- front_end style parser tests (currently the feature is tested using
  analyzer unit tests only)

Note that in patterns, `as` binds has higher precedence than `&` and
`|`, whereas in expressions, `&` and `|` have higher precedence than
`as`.  To reflect this, a new precedence has been added,
CAST_PATTERN_PRECEDENCE.

To reduce the risk to users during parser development, the parser
currently only attempts to parse patterns when instructed to do so
(i.e. when the language feature is enabled).  In the long term, I
intend to change the parser so that it always attempts to parse
patterns, and it is the responsibility of its listener to report
errors if patterns are used without enabling the language feature.

Change-Id: I360b535d2a6ebd35a0ee4d066b06e3ae8e3121ef
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/261020
Reviewed-by: Konstantin Shcheglov <scheglov@google.com>
Reviewed-by: Jens Johansen <jensj@google.com>
Commit-Queue: Paul Berry <paulberry@google.com>
22 files changed
tree: 47d0468d926e6afe87c9a1b6bbfdc2170ca1b9dd
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. .vpython
  22. AUTHORS
  23. BUILD.gn
  24. CHANGELOG.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. DEPS
  28. LICENSE
  29. OWNERS
  30. PATENT_GRANT
  31. PRESUBMIT.py
  32. README.dart-sdk
  33. README.md
  34. sdk_args.gni
  35. SECURITY.md
  36. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.